Wik
First Post
Doghead Thirteen said:Talk about counter-productive. Starting a fight at the gaming table is going to lead to you looking for newvictimsplayers.
Either that or getting charged with assault.
Hunh. I guess someone failed their "Detect Sarcasm" check.
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To answer the question at hand, I can understand where you're coming from. The last time I played, the game got into an adversarial mode, and I'd say it was the GM who started it (he kept upping the ante when we won the fights... somewhere, he forgot that we were SUPPOSED to win the majority of the fights). And it's not fun.
A neat idea that could get players in the right mood is to give them "DM for a scene" cards or something similar. Basically, you give each player a card that lets them change the scene in a subtle way, but only if it makes for a better/cooler story. For example, you have an encounter with a blacksmith. One of the PCs decides to play his card to make the blacksmith a religious fanatic who wants one of the players (A follower of the church) to take on some crusade.
That's off the top of my head. Really, though, players can use this to inform you of the sort of encounters they'd like. A thief player could play it to make a door trapped that they could unravel. A system like that encourages everyone in the group to work together.
My two cents, of course.