Dungannon
First Post
I'm sure most of my points have been mentioned elsewhere, but here's a few guidelines I always tried to follow when I DMed.
1: Do it regularly. Whether it's every day, once a week, once a month, or whatever. And try to keep your gaming sessions to a relatively consistent length of time (usually 4-5 hours a session is what I did). Try to figure out a regular schedule. This way you know how much time you have to plan between sessions and you know, generally, how much of the adventure will be covered in a given session.
2: Be consistent. If you make a judgement call, stick with it. Don't let your players try to "persuade" you, or talk you out of your decisions, unless they can provide an overwhelmingly convincing argument. Your job is to challenge them and part of that is making them play through situations that aren't always in their best interests. Remember, it's your game and you're in charge.
3: Be flexible. The players won't always do what you want them to and forcing them to strictly follow a specific path or plotline isn't in anyone's best interest. Always keep some mini-encounters available for when they decide to take a leftturn in the middle of the adventure. Don't worry about getting them back on track immediately, let them take tangents even if it fills the whole gaming session. Sometimes the little side things can be more entertaining than the main adventure. And you always have the downtime between sessions to figure out how to get them back on track.
Well that's about it. And I've been following your PbP, randomling. I think you're doing a very good job of DMing that. Especially considering the band of social misfits and ne'er-do-wells you're running the game for.
1: Do it regularly. Whether it's every day, once a week, once a month, or whatever. And try to keep your gaming sessions to a relatively consistent length of time (usually 4-5 hours a session is what I did). Try to figure out a regular schedule. This way you know how much time you have to plan between sessions and you know, generally, how much of the adventure will be covered in a given session.
2: Be consistent. If you make a judgement call, stick with it. Don't let your players try to "persuade" you, or talk you out of your decisions, unless they can provide an overwhelmingly convincing argument. Your job is to challenge them and part of that is making them play through situations that aren't always in their best interests. Remember, it's your game and you're in charge.
3: Be flexible. The players won't always do what you want them to and forcing them to strictly follow a specific path or plotline isn't in anyone's best interest. Always keep some mini-encounters available for when they decide to take a leftturn in the middle of the adventure. Don't worry about getting them back on track immediately, let them take tangents even if it fills the whole gaming session. Sometimes the little side things can be more entertaining than the main adventure. And you always have the downtime between sessions to figure out how to get them back on track.
Well that's about it. And I've been following your PbP, randomling. I think you're doing a very good job of DMing that. Especially considering the band of social misfits and ne'er-do-wells you're running the game for.
