DM-Rocco
Explorer
http://www.enworld.org/showthread.php?t=139800
The link above is the link to the thread where I am trying to convert the games only 100th level adventure, H4 - The Throne of Bloodstone. yes it is obsurd, yes it is silly and no, I don't think it is worth it, but I am at least going to make the four generic PCs and at least one or two encounters. Why, well, I still haven't figured that out
Okay, starting to make characters for the 100th level module conversation of The Throne of Bloodstone.
Here are the guidelines I am using:
Starting gold 250,000,000 gold pieces (It comes out to around 277,000,000 gold, but I am rounding it down by 17 million for castles and keeps and summer homes and trips to Vegas. Okay, I’ll throw in a +5 inherit bonus across the board, but that is it
Limiting feats and spells and items to the following books: Players Handbook 3.5, the Dungeon Masters Guide 3.5 and the Epic Players Handbook.
No items bought or made can exceed 50 million gold, have to draw a line somewhere
I will not use prestige classes. I will try to follow the module PCs as best as possible, so no prestige classes. Actually, the PCs listed in the module are mostly 200th level, but this is insane enough at 100th level. So I will mage a Wizard and a fighter and a rogue and a cleric at 100th 3.5 levels. I am going to start with the Fighter and then work on one of the others. If you wish to help out, feel free to make one of the characters.
I think the best way is to make a 20th level character, then add: +40 to your attack, +40 to your saves and 28 bonus feats and 20 ability increases and a +5 inherit bonus to all your ability scores. Use the point buy method for stats using 30 points and use the die averages for hit points.
If you go for a straight class, here are your bonus feats:
The epic level Fighter would gain 40 additional bonus feats
The epic Cleric and Paladin would gain an additional 26 bonus feats
The epic Rogue would get 20 additional feats and 50d6 sneak attack and + 30 against traps
The epic Wizard and Sorcerer would gain 20 bonus feats
If you wish to submit a 100th level PC on this thread, I encourage it, please do, you can even use prestige classes and I will include them in the conversation of the module, but please follow the other guidelines regarding money and books and such. The following characters I am making won’t be min/maxed. I will make some special items, but try to buy from the book.
I made this guy, he is currently without magic items, even though there are items listed for stat bonuses. This is me anticipating things like ability boosting items of at least +6 enhancment arcoss the board and Keen weapons. Other than that, he should just need some pimped out items. Feel free to point out mistakes, dang there is a lot to take into consideration.
Ravoux: Male dawrf Ftr100; Medium-size humanoid; HD 100dl0(600) + 1,200 (CON) + 120 (Epic Toughness) hp 1,900; Init +13 ; Spd 15 ft., fly 60 ft. good; AC 35 (touch 15, + 20 natural + 5 DEX flat-footed 30); Atk +104/+99/+94/+89 melee (2d4+32/18-20/X2 (+1d6 on crit and fort save DC 92 or die) Chain, Spiked) or +102/+97/+92/+87 (ld8+32, +0 warhammer) or +102 ranged (2d8+32/19-20/X3, dwarven thrower); SQ Dwarf traits; AL LN; SV Fort (+52 + 12=64), Ref (46 + 5=51), Will (+ 46 + 6=52), DR 30/-, Fast healing: 21;
Str: 74 +32 (Base 16 (10), +25 level enhancements, +6 enhancement, +5 inherit, +2 Ioun stone, Great STR XX)
Dex: 21 + 5 (Base 8 (0), +6 enhancement, +5 inherit, +2 Ioun stone)
Con: 34 +12 (Base 18 (16), + 2 racial, +6 enhancement, +5 inherit, +2 Ioun stone, Great CON I)
Int: 21 + 5 (Base 10 (2), +6 enhancement +5 inherit)
Wis: 23 + 6 (Base 10 (2), +6 enhancement +5 inherit, +2 Ioun stone)
Cha: 19 + 4 (Base 8 (0), -2 racial, +5 inherit, +6 enhancement, +2 Ioun stone)
Skills and Feats: Climb +25, Jump +25, Swim +30, Handle Animal +10, Ride (pony) +20, Tumble +48;
Feats: Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Critical (Chain, Spiked), Mobility, Power Attack, Spring Attack, Weapon Focus (Chain, Spiked), Weapon Specialization (Chain, Spiked), Greater Weapon Focus (Chain, Spiked), Greater Weapon Specialization (Chain, Spiked), Exotic Weapon Proficiency (Chain, Spiked), Whirlwind, Combat Expertise, Improved Disarm, Improved Trip, Improved Initiative
Epic Character Level Feats: Great Strength XX, Fast HealingVII, Great Constitution I
Epic Feats: Blind Fight, Armor Skin X, Damage Reduction X, Overwhelming Critical, Devastating Critical (DC 60 + STR32), Dire Charge, Epic Prowess X, Epic Toughness VI, Improved Whirlwind Attack, Superior Initiative
Possessions: To be listed, but I am sure, in addition to mad magical items, he will have no less than five pocket planes, three kingdoms, two dragons at his beck and call and a water clock
The link above is the link to the thread where I am trying to convert the games only 100th level adventure, H4 - The Throne of Bloodstone. yes it is obsurd, yes it is silly and no, I don't think it is worth it, but I am at least going to make the four generic PCs and at least one or two encounters. Why, well, I still haven't figured that out

Okay, starting to make characters for the 100th level module conversation of The Throne of Bloodstone.
Here are the guidelines I am using:
Starting gold 250,000,000 gold pieces (It comes out to around 277,000,000 gold, but I am rounding it down by 17 million for castles and keeps and summer homes and trips to Vegas. Okay, I’ll throw in a +5 inherit bonus across the board, but that is it

Limiting feats and spells and items to the following books: Players Handbook 3.5, the Dungeon Masters Guide 3.5 and the Epic Players Handbook.
No items bought or made can exceed 50 million gold, have to draw a line somewhere

I will not use prestige classes. I will try to follow the module PCs as best as possible, so no prestige classes. Actually, the PCs listed in the module are mostly 200th level, but this is insane enough at 100th level. So I will mage a Wizard and a fighter and a rogue and a cleric at 100th 3.5 levels. I am going to start with the Fighter and then work on one of the others. If you wish to help out, feel free to make one of the characters.
I think the best way is to make a 20th level character, then add: +40 to your attack, +40 to your saves and 28 bonus feats and 20 ability increases and a +5 inherit bonus to all your ability scores. Use the point buy method for stats using 30 points and use the die averages for hit points.
If you go for a straight class, here are your bonus feats:
The epic level Fighter would gain 40 additional bonus feats
The epic Cleric and Paladin would gain an additional 26 bonus feats
The epic Rogue would get 20 additional feats and 50d6 sneak attack and + 30 against traps
The epic Wizard and Sorcerer would gain 20 bonus feats
If you wish to submit a 100th level PC on this thread, I encourage it, please do, you can even use prestige classes and I will include them in the conversation of the module, but please follow the other guidelines regarding money and books and such. The following characters I am making won’t be min/maxed. I will make some special items, but try to buy from the book.
PREGENERATED 100TH-LEVEL CHARACTERS
We don’t really believe that anyone has ever “earned” a 100th-level character, in the sense that the character was started at-level 1 and worked his or her way up in a normal (non-Monty Haul) campaign. On the other hand, there’s always the temptation to play, just once, a character of ultimate power.
I made this guy, he is currently without magic items, even though there are items listed for stat bonuses. This is me anticipating things like ability boosting items of at least +6 enhancment arcoss the board and Keen weapons. Other than that, he should just need some pimped out items. Feel free to point out mistakes, dang there is a lot to take into consideration.
Ravoux: Male dawrf Ftr100; Medium-size humanoid; HD 100dl0(600) + 1,200 (CON) + 120 (Epic Toughness) hp 1,900; Init +13 ; Spd 15 ft., fly 60 ft. good; AC 35 (touch 15, + 20 natural + 5 DEX flat-footed 30); Atk +104/+99/+94/+89 melee (2d4+32/18-20/X2 (+1d6 on crit and fort save DC 92 or die) Chain, Spiked) or +102/+97/+92/+87 (ld8+32, +0 warhammer) or +102 ranged (2d8+32/19-20/X3, dwarven thrower); SQ Dwarf traits; AL LN; SV Fort (+52 + 12=64), Ref (46 + 5=51), Will (+ 46 + 6=52), DR 30/-, Fast healing: 21;
Str: 74 +32 (Base 16 (10), +25 level enhancements, +6 enhancement, +5 inherit, +2 Ioun stone, Great STR XX)
Dex: 21 + 5 (Base 8 (0), +6 enhancement, +5 inherit, +2 Ioun stone)
Con: 34 +12 (Base 18 (16), + 2 racial, +6 enhancement, +5 inherit, +2 Ioun stone, Great CON I)
Int: 21 + 5 (Base 10 (2), +6 enhancement +5 inherit)
Wis: 23 + 6 (Base 10 (2), +6 enhancement +5 inherit, +2 Ioun stone)
Cha: 19 + 4 (Base 8 (0), -2 racial, +5 inherit, +6 enhancement, +2 Ioun stone)
Skills and Feats: Climb +25, Jump +25, Swim +30, Handle Animal +10, Ride (pony) +20, Tumble +48;
Feats: Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Critical (Chain, Spiked), Mobility, Power Attack, Spring Attack, Weapon Focus (Chain, Spiked), Weapon Specialization (Chain, Spiked), Greater Weapon Focus (Chain, Spiked), Greater Weapon Specialization (Chain, Spiked), Exotic Weapon Proficiency (Chain, Spiked), Whirlwind, Combat Expertise, Improved Disarm, Improved Trip, Improved Initiative
Epic Character Level Feats: Great Strength XX, Fast HealingVII, Great Constitution I
Epic Feats: Blind Fight, Armor Skin X, Damage Reduction X, Overwhelming Critical, Devastating Critical (DC 60 + STR32), Dire Charge, Epic Prowess X, Epic Toughness VI, Improved Whirlwind Attack, Superior Initiative
Possessions: To be listed, but I am sure, in addition to mad magical items, he will have no less than five pocket planes, three kingdoms, two dragons at his beck and call and a water clock
