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How to make a 100th level character and other obsurd junk.

I suppose that at that level you could go to some other prime material plane and save it from say... an evil elder god and his godlings AFTER they've managed to win the final battle between good & evil. Imagine Middle Earth after the Lord of the Rings... except that Sauron won.

That's a mildly plausible adventure for such high-level heroes.

EDIT: I was just re-reading this when I thought... isn't that the Midnight Campaign Setting?
 

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Hey all! :)

A few points about the above 100th-level character.

- He would be much better off with Improved Toughness rather than Epic Toughness!

- Armor Skin doesn't stack with Amulet of Natural Armour, you might be better with the Magic Item in this case?

- Make sure he bolsters his weak saves with Epic Iron Will, Epic Lightning Reflexes, Iron Will and Lightning Reflexes.

- Once you have all the individual feats worked out (ie. those that don't stack) take the rest of the feat slots and divide them evenly over stackable feats like Damage Reduction, Fast Healing, Great Strength, Epic Prowess, Improved Toughness.
 

Upper_Krust said:
Hey all! :)

A few points about the above 100th-level character.

- He would be much better off with Improved Toughness rather than Epic Toughness!

- Armor Skin doesn't stack with Amulet of Natural Armour, you might be better with the Magic Item in this case?

- Make sure he bolsters his weak saves with Epic Iron Will, Epic Lightning Reflexes, Iron Will and Lightning Reflexes.

- Once you have all the individual feats worked out (ie. those that don't stack) take the rest of the feat slots and divide them evenly over stackable feats like Damage Reduction, Fast Healing, Great Strength, Epic Prowess, Improved Toughness.

Well, he ewas just a test, and by no means done :p
He has +20 from the natural armor feat, not bad. I could have given him an amulet of natural armor +70, but that would just get hit by Mords or other spells and items that would strip you of magic. :cool:
 

I'm working on an Epic 100th level Wizard right now. It's a lot more work than I thought it would be! Hehe. Should I fill out spells? Or just say that the PC can choose any spell in the PHB.

Heres what I have so far (still working on items!)

Andronicus: Male elf Wiz100; Medium-size humanoid; HD 100d4(250) + 2,900 (CON) hp 3,150; Init +9 ; Spd 30 ft.; AC 39 (touch 19, flat-footed 30); Atk +51/+46/+41/+36 melee +10 vorpal, keen adamantite scimitar (15-20/x2), +61/+56/+51/+46, 1d8+11); SQ Elf traits; AL CG; SV Fort (+46 + 29 + 4=79), Ref (46 + 4 + 9=59), Will (+ 52 + 3=55);

Str 13 +1 (base 8[0 points]+5 inherent)
Dex 29 +9 (base 10+2[2 points]+5 inherent +12 Enhancement bonus)
Con 69 +29 (base 16-2[10 points]+5 inherent+50 enhancement bonus)
Int 118 +54 (base 18[16 points]+25 class bonus+5 inherent+70 enhancement bonus)
Wis 15 +3 (base 10[2 points]+5 inherent)
Cha 13 +1 (base 8[0 points]+5 inherent)

Skills and Feats:
Skills:
Concentration (Con) +132, Craft(Weapons) (Int) +157, Craft(Armor) (Int) +157, Decipher Script (Int) +157, Knowledge (Arcana) (Int) +157, Knowledge (Dungeoneering) (Int)+157, Knowledge (History) (Int) +157, Knowledge (Nature) (Int)+157, Knowledge (Religion) (Int) +157, Knowledge (The Planes) (Int)+157 Spellcraft (Int) +169

Feats:
Crafting:
Scribe Scroll, Craft Wondrous Item, Craft Staff, Craft Epic Staff, Craft Epic Wondrous Item, Scribe Epic Scroll
Forge Ring, Forge Epic Ring, Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor

Metamagic:
Empower Spell,Enlarge Spell, Extend Spell,Heighten Spell, Maximize Spell, Quicken Spell, Silent Spell, Still Spell,Widen Spell, Enhance Spellx2, Intensify Spell

General:
Automatic Quicken Spellx3, Automatic Silentx2 Spell, Automatic Still Spellx3, Epic Spellcasting, Epic Skill Focus (Spellcraft),Epic Reflexes, Epic Fortitude, Sponteneous Spell (Wish) Effecient Item Creation, Ignore Material Components, Improved Metamagic, Improved Spell Capacity x16, Improved Familiar, Master Staff, Multispell, Spell Focus (Evocation);Spell Focus (Evocation), Greater; Spell Focus (Evocation), Epic; Spell Penetration;Spell Penetration, Greater;Spell Penetration, Epic;

Spells Per Day:
level: 0/ 1/ 2/ 3/ 4/ 5/ 6/ 7/ 8/ 9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24
total: 4/15/15/15/15/14/14/14/14/13/10/10/10/ 9/ 9/ 9/ 9/ 8/ 8/ 8/ 8/ 7/ 7/ 7/ 7

Items:
Headband of Intellect +70
Girdle of Constitution +50
+10 Keen, Vorpal Adamantite Longsword
Rod of Epic Absorption
Boots of Swiftness, with epic dexterity +12
Bracers of Epic Armor +20
Gnarled Staff of Andronicus (haven't decided yet :))

Epic Spells:
A Familiar Growth, increase the size of a creature permananetly by 4 steps, about 400k gold.

Familiar:
Anderoth the Enlarged
Pseudodragon
Size/Type: Huge Dragon
Hit Dice: 1575 hp
Initiative: +4
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 87 (-4 size, +4 Dex, +59 natural +18 armor), touch 14, flat-footed 16
Base Attack/Grapple: +56/
Attack: Sting +56 melee (2d6+10 plus poison)
Full Attack: Sting +56 melee (2d6+10 plus poison) and bite +51 melee (1d6+5)
Space/Reach: 15 ft./10 ft. (15 ft. with tail)
Special Attacks: Poison
Special Qualities: Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft.
Saves: Fort +51, Ref +50, Will +53
Abilities: Str 30, Dex 19, Con 23, Int 55, Wis 12, Cha 10
Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks)
Feats: Alertness, Weapon Finesse, Familiar Spell x 12
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Treasure: A Lot
Alignment: neutral good
Treasure:
Anderoth's Dragonbarding: Heavy Fortified Mithril Plate +10
Anderoth's Tailring of Dexterity: +12 to dexterity
Anderoth's Harness
 

Upper_Krust said:
- He would be much better off with Improved Toughness rather than Epic Toughness!

Yes, but we might not allow Improved Toughness (I don't in my campaign) based on what books we allow.

Upper_Krust said:
- Armor Skin doesn't stack with Amulet of Natural Armour, you might be better with the Magic Item in this case?

Silly Craig, of course they both apply... the feat imnproves the creature's underlying natural armor, and the amulet applies an enhancement to the natural armor. In 3.0 it might not have worked, but in 3.5 it certainly does.


Upper_Krust said:
- Once you have all the individual feats worked out (ie. those that don't stack) take the rest of the feat slots and divide them evenly over stackable feats like Damage Reduction, Fast Healing, Great Strength, Epic Prowess, Improved Toughness.

I wouldn't think that we'd have that many feats left over, but I'm sure we'll keep that in mind in case we do. I mean, unless we're playing a fighter I'd expect fewer than 65 epic feats each.
 

Moleculo said:
I'm working on an Epic 100th level Wizard right now. It's a lot more work than I thought it would be! Hehe. Should I fill out spells? Or just say that the PC can choose any spell in the PHB.

Heres what I have so far (still working on items!)

Andronicus: Male elf Wiz100; Medium-size humanoid; HD 100d4(250) + 2,900 (CON) hp 3,150; Init +9 ; Spd 30 ft.; AC 39 (touch 19, flat-footed 30); Atk +51/+46/+41/+36 melee +10 vorpal, keen adamantite scimitar (15-20/x2), +61/+56/+51/+46, 1d8+11); SQ Elf traits; AL CG; SV Fort (+46 + 29 + 4=79), Ref (46 + 4 + 9=59), Will (+ 52 + 3=55);

Str 13 +1 (base 8[0 points]+5 inherent)
Dex 29 +9 (base 10+2[2 points]+5 inherent +12 Enhancement bonus)
Con 69 +29 (base 16-2[10 points]+5 inherent+50 enhancement bonus)
Int 118 +54 (base 18[16 points]+25 class bonus+5 inherent+70 enhancement bonus)
Wis 15 +3 (base 10[2 points]+5 inherent)
Cha 13 +1 (base 8[0 points]+5 inherent)

Skills and Feats:
Skills:
Concentration (Con) +132, Craft(Weapons) (Int) +157, Craft(Armor) (Int) +157, Decipher Script (Int) +157, Knowledge (Arcana) (Int) +157, Knowledge (Dungeoneering) (Int)+157, Knowledge (History) (Int) +157, Knowledge (Nature) (Int)+157, Knowledge (Religion) (Int) +157, Knowledge (The Planes) (Int)+157 Spellcraft (Int) +169

Feats:
Crafting:
Scribe Scroll, Craft Wondrous Item, Craft Staff, Craft Epic Staff, Craft Epic Wondrous Item, Scribe Epic Scroll
Forge Ring, Forge Epic Ring, Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor

Metamagic:
Empower Spell,Enlarge Spell, Extend Spell,Heighten Spell, Maximize Spell, Quicken Spell, Silent Spell, Still Spell,Widen Spell, Enhance Spellx2, Intensify Spell

General:
Automatic Quicken Spellx3, Automatic Silentx2 Spell, Automatic Still Spellx3, Epic Spellcasting, Epic Skill Focus (Spellcraft),Epic Reflexes, Epic Fortitude, Sponteneous Spell (Wish) Effecient Item Creation, Ignore Material Components, Improved Metamagic, Improved Spell Capacity x16, Improved Familiar, Master Staff, Multispell, Spell Focus (Evocation);Spell Focus (Evocation), Greater; Spell Focus (Evocation), Epic; Spell Penetration;Spell Penetration, Greater;Spell Penetration, Epic;

Spells Per Day:
level: 0/ 1/ 2/ 3/ 4/ 5/ 6/ 7/ 8/ 9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24
total: 4/15/15/15/15/14/14/14/14/13/10/10/10/ 9/ 9/ 9/ 9/ 8/ 8/ 8/ 8/ 7/ 7/ 7/ 7

Items:
Headband of Intellect +70
Girdle of Constitution +50
+10 Keen, Vorpal Adamantite Longsword
Rod of Epic Absorption
Boots of Swiftness, with epic dexterity +12
Bracers of Epic Armor +20
Gnarled Staff of Andronicus (haven't decided yet :))

Epic Spells:
A Familiar Growth, increase the size of a creature permananetly by 4 steps, about 400k gold.

Familiar:
Anderoth the Enlarged
Pseudodragon
Size/Type: Huge Dragon
Hit Dice: 1575 hp
Initiative: +4
Speed: 15 ft. (3 squares), fly 60 ft. (good)
Armor Class: 87 (-4 size, +4 Dex, +59 natural +18 armor), touch 14, flat-footed 16
Base Attack/Grapple: +56/
Attack: Sting +56 melee (2d6+10 plus poison)
Full Attack: Sting +56 melee (2d6+10 plus poison) and bite +51 melee (1d6+5)
Space/Reach: 15 ft./10 ft. (15 ft. with tail)
Special Attacks: Poison
Special Qualities: Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft.
Saves: Fort +51, Ref +50, Will +53
Abilities: Str 30, Dex 19, Con 23, Int 55, Wis 12, Cha 10
Skills: Diplomacy +2, Hide +20*, Listen +9, Search +6, Sense Motive +7, Spot +9, Survival +1 (+3 following tracks)
Feats: Alertness, Weapon Finesse, Familiar Spell x 12
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Treasure: A Lot
Alignment: neutral good
Treasure:
Anderoth's Dragonbarding: Heavy Fortified Mithril Plate +10
Anderoth's Tailring of Dexterity: +12 to dexterity
Anderoth's Harness

In the interest of getting everyone into one page and contributing to one thread, I have started a new thread. I am glad that you have made a 100th level guy, but please come over to this thread and join us. It is for serious inquiries only. While I love the fun comments from everyone, I really want to work this 100th level thing out and need dedicated people. Please, everyone who is interested, come here:

http://www.enworld.org/forums/showthread.php?t=140833
 

Just for the fun of it, I tried to roll up a Arcana Evolved character (Magister25, Greenbond25, Akashic25, Unfettered 25) - there are no AE epic rules, but I tried to come close to it as possible. I think I could have handwaved a lot of the problems with epic caster level and spells, but when it came to buying equipment, I finally gave up.
250,000,000 gp is a hell of a lot of money, and worse, it creates absolute horrible results.
A Headband of Intellect +100 costs 100.000.000 gp - fine, grants me a +50 bonus to my spell saving throws (meaning my spells effectively have a DC of half my character level +10+spell level). )
But then, I wondered about my constitution and dexterity scores - and bought +50 enhancements (granting +25 to AC and 2.500 extra hp).
Then I was worried about my saves, and finally I came to the conclusion - that´s plain madness, I must stop now. :)

I wish you a lot of fun with this exercise, but I am afraid D&D at level 100 (and probably a lot earlier) simply breaks down....
 

100 lvl gold ?

Here is truest amount of PC gold for 100 lvl: 4,600,000,000 gp :]

From DF: http://dicefreaks.com/phpBB2/viewtopic.php?t=87

Also I would follow such guidelines to avoid absurditiy: Items can't exceed CL 100. Who would build those powerful items for 100 lvl party ? Overgod they bullied into service ? ;)
IMO it is absolutely reasonable to state that PCs have to make their bling on their own.
Thus weapons would have maximum of +33, Stat enchancers would have maximum of +32 and so on.

Also, IMO it is safest to have saves as high as Your level. At least primary save.
AC ... for fighters 100 lvl should be around 150. Wizard would have Epic Nasty Spells of Instant Killing for protection. :heh:

Remaining cash Wizards can spit out on Epic Spells. :p

P.S. Fighter would do good with equipping himself with (slotless) integrated magic items that would serve as artifical SLAs. Some buff spells/Psionic powers would make him evenly dangerous to even Epic magicians. Also I would think if Ring of Wish/at will isn't a good option.

At this level such "little thing" would help our fighter to look a bit more godlike. :D
 

Rikandur Azebol said:
Here is truest amount of PC gold for 100 lvl: 4,600,000,000 gp :]

From DF: http://dicefreaks.com/phpBB2/viewtopic.php?t=87

Also I would follow such guidelines to avoid absurditiy: Items can't exceed CL 100. Who would build those powerful items for 100 lvl party ? Overgod they bullied into service ? ;)
IMO it is absolutely reasonable to state that PCs have to make their bling on their own.
Thus weapons would have maximum of +33, Stat enchancers would have maximum of +32 and so on.

Also, IMO it is safest to have saves as high as Your level. At least primary save.
AC ... for fighters 100 lvl should be around 150. Wizard would have Epic Nasty Spells of Instant Killing for protection. :heh:

Remaining cash Wizards can spit out on Epic Spells. :p

P.S. Fighter would do good with equipping himself with (slotless) integrated magic items that would serve as artifical SLAs. Some buff spells/Psionic powers would make him evenly dangerous to even Epic magicians. Also I would think if Ring of Wish/at will isn't a good option.

At this level such "little thing" would help our fighter to look a bit more godlike. :D

By my calculations you should allow each character a maximum of four artifacts/epic items.

If the item is bonus squared x 10,000 then divide the characters ECL by 2.8 to determine the total enchantment bonus.

e.g. A 100th-level Fighter may have a +35 weapon.

If the item is bonus squared x 20,000 then divide the characters ECL by 2 to determine the total enchantment bonus.

e.g. A 100th-level Fighter might have a +50 shield.

Incidently I have taken it upon myself to convert Throne of Bloodstone for 100th-level characters. Although its not yet finished...

www.immortalshandbook.com/freestuff18.htm
 

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