Damon Griffin
First Post
Short of Wish, Limited Wish or Miracle, does anyone know of a way that the Unholy weapon quality might be removed from a weapon? or flipping the alignment so that it becomes a Holy weapon instead?
Our party just captured a fairly cool weapon -- a repeating crossbow a 100-shot capacity (extradimensional clip) being used by an assassin. Since the weapon's Unholy and we're all good aligned characters, we can't really use the thing as is. But like the man said "If it could be turned, it would be a powerful ally."
I can't find any spell other than the three listed above that look like they'd have any effect. What about using the normal rules for upgrading magic items? Any qualified spellcaster could take this weapon and add qualities to it via the rules for magic item creation; can those same rules be exploited to remove existing qualities, or substitute one for another?
I'm crossposting this to Rules, in case I'm overlooking an existing rule option, but I also wanted to check here to see if anyone has handled this sort of thing in their campaign.
Presuming there is currently no "official" way to handle this, here's what I'd like to suggest:
1. Allow a spellcaster to exploit the magic item creation rules -- while in the middle of the item creation/upgrade process, and not at other times -- to delete an unwanted quality from a magic weapon. (The idea is that, figuratively speaking, you have the magic item's case open and its electronic guts spread out on the workbench, so you can make modifications to it in this state that wouldn't be possible when it's assembled and ready for use.)
2. Require that the time and cost to remove a quality is either:
(a) the same as the time and cost to add that quality originally; or
(b) the time and cost needed to add a NEW quality of the same value; or
(c) half the time and cost needed to add a new quality (because it's almost always cheaper to tear down than to build.)
So, if the crossbow in question currently counts as a +4 equivalent weapon overall, then the cost to remove the unwanted Unholy quality would be:
(a)
Market value of a +4 equivalent weapon: 32,000gp
Market value of a +2 equivalent weapon: 8,000gp
Difference: 24,000gp
(b)
Market value of a +6 equivalent weapon: 72,000gp
Market value of a +4 equivalent weapon: 32,000gp
Difference: 40,000gp
(c)
Market value of a +6 equivalent weapon: 72,000gp
Market value of a +4 equivalent weapon: 32,000gp
Difference: 40,000gp
Halved: 20,000gp
A spellcaster would need either (a) 12,000gp plus 960 XP, or (b) 20,000gp plus 1600 XP, or (c) 10,000gp plus 800gp to remove the Unholy quality. The weapon could subsequently be upgraded in the usual manner at the normal cost. For example, the Holy quality could be added for 12,000gp plus 960 XP.
Any thoughts on (a) vs. (b) vs. (c)? I think I like (c) myself.
3. Optionally, require some sort of skill check to remove the unwanted quality without messing anything else up. Failure could mean that you deleted the wrong quality ("Cut the red wire! No, the RED wire!"), or deleted the one you'd targeted plus one other. Critical failure could magically degauss the whole item, leaving you with a mundane masterwork weapon.
Our party just captured a fairly cool weapon -- a repeating crossbow a 100-shot capacity (extradimensional clip) being used by an assassin. Since the weapon's Unholy and we're all good aligned characters, we can't really use the thing as is. But like the man said "If it could be turned, it would be a powerful ally."
I can't find any spell other than the three listed above that look like they'd have any effect. What about using the normal rules for upgrading magic items? Any qualified spellcaster could take this weapon and add qualities to it via the rules for magic item creation; can those same rules be exploited to remove existing qualities, or substitute one for another?
I'm crossposting this to Rules, in case I'm overlooking an existing rule option, but I also wanted to check here to see if anyone has handled this sort of thing in their campaign.
Presuming there is currently no "official" way to handle this, here's what I'd like to suggest:
1. Allow a spellcaster to exploit the magic item creation rules -- while in the middle of the item creation/upgrade process, and not at other times -- to delete an unwanted quality from a magic weapon. (The idea is that, figuratively speaking, you have the magic item's case open and its electronic guts spread out on the workbench, so you can make modifications to it in this state that wouldn't be possible when it's assembled and ready for use.)
2. Require that the time and cost to remove a quality is either:
(a) the same as the time and cost to add that quality originally; or
(b) the time and cost needed to add a NEW quality of the same value; or
(c) half the time and cost needed to add a new quality (because it's almost always cheaper to tear down than to build.)
So, if the crossbow in question currently counts as a +4 equivalent weapon overall, then the cost to remove the unwanted Unholy quality would be:
(a)
Market value of a +4 equivalent weapon: 32,000gp
Market value of a +2 equivalent weapon: 8,000gp
Difference: 24,000gp
(b)
Market value of a +6 equivalent weapon: 72,000gp
Market value of a +4 equivalent weapon: 32,000gp
Difference: 40,000gp
(c)
Market value of a +6 equivalent weapon: 72,000gp
Market value of a +4 equivalent weapon: 32,000gp
Difference: 40,000gp
Halved: 20,000gp
A spellcaster would need either (a) 12,000gp plus 960 XP, or (b) 20,000gp plus 1600 XP, or (c) 10,000gp plus 800gp to remove the Unholy quality. The weapon could subsequently be upgraded in the usual manner at the normal cost. For example, the Holy quality could be added for 12,000gp plus 960 XP.
Any thoughts on (a) vs. (b) vs. (c)? I think I like (c) myself.
3. Optionally, require some sort of skill check to remove the unwanted quality without messing anything else up. Failure could mean that you deleted the wrong quality ("Cut the red wire! No, the RED wire!"), or deleted the one you'd targeted plus one other. Critical failure could magically degauss the whole item, leaving you with a mundane masterwork weapon.
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