1) No magic item creation feats for PC or their NPC with exception to creating potion, scroll and wands.
2) You can never buy any magical item worth more then 3000gp and only magical items that are desribed in core rule books.
3) You can't muliticlass freely. You need at last 3 levels in first class 5 in 2nd 7in 3rd. You can take prestige classes as you se fit.
4) You can never benefit from Evasion (dex saves) and Mantle (fort saves) at once only first ability your PC gets will work.
5) Haste don't stacks with other haste effects like Battletide (can have max +1 partial action)
6) Time stop effect doesn't stack with other haste effects you get just 1d4+1 rounds
7) Magic Domain dosn't give possibility to use magial items as arcane spellcaster. In this place You get SR for 1 spell equal to 10+1/level, lasts 1round/level or untill discharged.
8) Teleports, Dimension doors works on 1 living creature with eq or 1 object.
9) Magical weapons can't have magical bonuses higher then the +dam/+hit enchantment itself. Ex.: Longsword can't be +1 Briliant Energy since 4 is not <= 1
10) Only one damage type can be put on one item. Ex.: Long sword can't be flaming and shocking
11) You can only take prestige classes/classes from PHB, Sof, T&B, MofF, Forgoten Realms, DotF, Song and Silence and Masters of the Wild.
12) Greater spell powers removed, Spell powers don't stack (red mage bonus, archmage bonuses)
13) Spells removed: Kiss of the vampire, Ghostform, Fiendform, Imbue familiar with spell ability, Hide life, Simbull's Spell Matrix, Simbul's Spell Trigger, Firebrand.
14) Max 30point buy system or 4d6 for creating char.
15) PC can't take char. with templete that increase levels. Ex.: Drow, Half celestial etc.
16) NPC, cohort from Leadership can be used only for protecting Keep, House.
17) You can't use guilds, temples etc for safekeeping money/items
18) Concealment can never be higher then 50%
19) Feats removed: Blood line of Fire, Innate spell, Spell casting prodigy, Persistent spell, Spell fire wielder.
Spells changed:
1) Blinding Spittle gets Save: Fort negates.
2) Mace of Odo can protect only from spell of your caster level -2 max 11 or spell level 5 whatever is more usefull.
3) Polymorph other, Polymorph any object cast on creatures has duration 10min/level. Polymorph any object uses rules from Polymorph other for polymorphing creatures (max 15hd etc.).
4) Divine sacrifice - Sacrificing 10hp can give 5d6 dam to next succesfull atack in the round you sacrifice hp. In next round sacrifice of hp is wasted.
5) Every miracle effect must be approved by Clerics deity.
6) Gate spell can summon only willing creature.
7) Shroud of undead spell does not protect you from mind affecting, compulsion effects.
We are using those rules for about 7 months and it is really more fun. There is not so much powerplay as there used to be.
What do you think?
2) You can never buy any magical item worth more then 3000gp and only magical items that are desribed in core rule books.
3) You can't muliticlass freely. You need at last 3 levels in first class 5 in 2nd 7in 3rd. You can take prestige classes as you se fit.
4) You can never benefit from Evasion (dex saves) and Mantle (fort saves) at once only first ability your PC gets will work.
5) Haste don't stacks with other haste effects like Battletide (can have max +1 partial action)
6) Time stop effect doesn't stack with other haste effects you get just 1d4+1 rounds
7) Magic Domain dosn't give possibility to use magial items as arcane spellcaster. In this place You get SR for 1 spell equal to 10+1/level, lasts 1round/level or untill discharged.
8) Teleports, Dimension doors works on 1 living creature with eq or 1 object.
9) Magical weapons can't have magical bonuses higher then the +dam/+hit enchantment itself. Ex.: Longsword can't be +1 Briliant Energy since 4 is not <= 1
10) Only one damage type can be put on one item. Ex.: Long sword can't be flaming and shocking
11) You can only take prestige classes/classes from PHB, Sof, T&B, MofF, Forgoten Realms, DotF, Song and Silence and Masters of the Wild.
12) Greater spell powers removed, Spell powers don't stack (red mage bonus, archmage bonuses)
13) Spells removed: Kiss of the vampire, Ghostform, Fiendform, Imbue familiar with spell ability, Hide life, Simbull's Spell Matrix, Simbul's Spell Trigger, Firebrand.
14) Max 30point buy system or 4d6 for creating char.
15) PC can't take char. with templete that increase levels. Ex.: Drow, Half celestial etc.
16) NPC, cohort from Leadership can be used only for protecting Keep, House.
17) You can't use guilds, temples etc for safekeeping money/items
18) Concealment can never be higher then 50%
19) Feats removed: Blood line of Fire, Innate spell, Spell casting prodigy, Persistent spell, Spell fire wielder.
Spells changed:
1) Blinding Spittle gets Save: Fort negates.
2) Mace of Odo can protect only from spell of your caster level -2 max 11 or spell level 5 whatever is more usefull.
3) Polymorph other, Polymorph any object cast on creatures has duration 10min/level. Polymorph any object uses rules from Polymorph other for polymorphing creatures (max 15hd etc.).
4) Divine sacrifice - Sacrificing 10hp can give 5d6 dam to next succesfull atack in the round you sacrifice hp. In next round sacrifice of hp is wasted.
5) Every miracle effect must be approved by Clerics deity.
6) Gate spell can summon only willing creature.
7) Shroud of undead spell does not protect you from mind affecting, compulsion effects.
We are using those rules for about 7 months and it is really more fun. There is not so much powerplay as there used to be.
What do you think?
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