EzekielRaiden
Follower of the Way
Please don't cast aspersions. It doesn't do your position any good.So other then an internet poll, the best I can do is the, er, 500 gamers within 100 miles or so. But even if I did that....it would still just be from the people I know, right? So, it kinda sounds like your saying "no one can never say anything as they can't back it up with a poll".
If you have gamed with more then a couple players it's odd you have never met a crybaby player. They are not that uncommon. And DM that bow and roll over for thier players are also common. Though it's also word play about what you see. If a DM "somehow" runs a game where the players are beyond happy all the time, you'd just say it's a "great game". Of course, I'd look at it and say "um, the DM is just doing what the players tell them too...so it's a bow DM game and the players won't cry as they always get whatever they want. You'd just say it's "collaborative storytelling" or something like that. So...then it kind of goes nowhere.
I keep telling you, I don't have a "social circle." I don't have a group of people I consistently game with. I never have. Yet, despite that, I have never seen the thing you describe.I think this is more a social circle sort of thing. When you have a nice DM and nice players they all sit down and have a nice game. Everyone is on the same page, and agrees on nearly everything....so nobody rocks the boat.
Then what on earth is "DM that bow and roll over for their players"? Because that's literally what you're describing. A DM that is servile. That's literally what "bowing one's head" refers to! Slavery, where the slaves aren't allowed to look their enslavers in the eye!Know I never typed that...
No, they aren't. They really, really aren't.Magic words are real. A set type of people can be amazingly programed with the right words.
That genuinely has nothing to do with the design of Dungeon World, nor any PbtA game I've ever seen. At all. These are not board games. I've literally never actually had a battle mat for my DW game. It's either pure theater of the mind, or a quickly-drawn MSPaint map, or (very very rarely) a nice map I drafted up myself or found online.I get that the "twist" of a lot of these games is to take the classic vague ambiguous RPG type game and make it more like board games, or poker or chess.
The vast majority of gamers are not that casual. That's what I keep telling you. You think they're basically all gamers. They aren't. My experience of DMs is, naturally, a lot more limited since there's about 4x-5x more players than DMs out there. But I have found relatively few such DMs too. It's extremely easy to find DMs that are not casual at all--and, IME, rather more difficult to find such "beer and pretzels" DMs who genuinely don't care about campaign world content.In general, yes. The vast majority of gamers are Causal, it's not that they are "bad" people.....but they think of the game as just a "random distraction" for a couple hours. They don't want to "think to hard"...about a game. A lot of DMs are casual, and even more 5E D&D pushes this type of game. Such DM just say "there is a dragon over there, roll to attack" and everyone has a fun game.
Again: this is weird. I have never--not once--encountered players who expected a dragon to just sit there and allow people to beat it up. Not ever. If I didn't know better, I would genuinely think you were inventing a hyperbolic fake example for some kind of joke. That's how ludicrously weird this is.My game is much more Old School.....and unlike any game the vast majority of players have ever seen. They get confused just as no dragon in my game "just sit there waiting to be attacked". My dragon encounters are legendary, I ran over 20 summer pick up games for just this. The players get flabbergasted in my game when a dragon drops boulders on the PC....or throws them off a cliff. They have never seen that in a game before, they don't "think about the game that way".
Being perfectly frank, I think that would be a bad idea, so I'm going to decline.I have no idea. Guess we'd have to game sometime.
So the world has no meaning. You throw whatever you feel like in there, whenever you feel like it. Who cares about the player? You'll just fob them off with some nonsense and continue forcing your preferences down their throats regardless.As DM the game reality is at "my whim"...... I don't agree with the "things should not happen at the DM's whim" Why not? That is how the game works. I'd guess you'd want some explanation, but I don't think that is needed as it's pointless. I could make one up to keep a player happy, but I'd just make up whatever they wanted to hear.
No wonder you have trouble keeping players...
The reason you don't just do things on whim is because by avoiding that, you encourage the players to care. They know that their choices matter, because you'll actually work with and around them. They know the stuff in the world is there for an actual reason, even if they don't for sure know what that reason is yet. They know that if they ask questions, they'll get real, sincere answers, not BS made up off the cuff that won't matter in two weeks. They know that if they invest their time and energy into actually caring about the game, they'll be rewarded.
That's literally why you do any of this. To prove to the players that if they care, if they invest, they will get a better gaming experience. That doesn't mean a infinitely blissful perfect gaming experience. It means a richer, fuller, more interesting one.
When someone only uses two examples, consistently, across every post they've made--it doesn't look like "of course there are other ways, I'm just not talking about them." It looks like there are only and exactly two.I'm not sure why you think this. I did not mention the other 101 ways as that is a lot to type.
Then I don't understand why you dispute the Saw comparison. That's literally what those movies are about. Putting people through nightmarish traps that are theoretically survivable, but usually result in death, in a context specifically designed to be terrifying to the people subject to those traps.It's accurate.
You can work even with "I want to have fun." It just requires digging a little deeper--asking what things they find fun.This is the thing again. Some DM get players that are amazing founts of creativity and briliance. I get players that say "I want to have fun".
If you genuinely want to know, then it behooves you to avoid belittling those trying to explain, and accepting what they say as true even if you don't understand it, rather than characterizing it as foolish or terrible.I want to know.... They are both more casual DMs that would never go online to "do RPG stuff", they just run and play RPG games.