ConcreteBuddha
First Post
AuraSeer said:
I'd argue the exact opposite. NPCs are affected by Charisma, but the party itself shouldn't be. In the absence of magical influence, a PC's emotions and attitude are as the player determines, regardless of whatever the numbers say.
You can't make a Diplomacy or Intimidate check to alter a PC's attitude. Flat Charisma should be unable to do better.
We house-ruled that you can make Diplomacy, Bluff, and Intimidate checks against PCs. More people took a care to have good mental stats after that. Sense Motive became an important skill.
