Herremann the Wise
First Post
Hello Everyone,
I'm introducing a new character into an old campaign - Conjurer 10 / Alienist 3 - and would appreciate a little advice in running him. His attributes as currently stand are at the extreme.
STR 8
DEX 8
CON 16
INT 21 (27 with his headband of intellect +6)
WIS 6
CHA 14
Alignment - Chaotic Good
Being an Alienist means that he only has a slight grip on reality. With such a low Wisdom score yet a high Intelligence, this seems to be amplified manyfold.
Should he be rash, insane or something different entirely?
Does he dump a Cone of Cold on the enemy not caring if he catches allies as well (13d6 Reflex DC 23) or is he so precise that he always looks for the optimal result leaving his allies free from harm?
Is a wisdom of 6 that bad?
Any thoughts or ideas would be highly appreciated.
Best Regards
Herremann the Wise
I'm introducing a new character into an old campaign - Conjurer 10 / Alienist 3 - and would appreciate a little advice in running him. His attributes as currently stand are at the extreme.
STR 8
DEX 8
CON 16
INT 21 (27 with his headband of intellect +6)
WIS 6
CHA 14
Alignment - Chaotic Good
Being an Alienist means that he only has a slight grip on reality. With such a low Wisdom score yet a high Intelligence, this seems to be amplified manyfold.
Should he be rash, insane or something different entirely?
Does he dump a Cone of Cold on the enemy not caring if he catches allies as well (13d6 Reflex DC 23) or is he so precise that he always looks for the optimal result leaving his allies free from harm?
Is a wisdom of 6 that bad?
Any thoughts or ideas would be highly appreciated.
Best Regards
Herremann the Wise