Valiantheart
First Post
Rashak makes several good points but the problem is his guidelines create cookie cutter Paladins. There is nothing wrong with playing a zealot, killing machine paladin or a pious, peaceful one. Paladins can be fanatics set to stamp out evil everywhere as often as church tithing helpers of the helpless.
The other issue is the Code often varies from Deity to Deity, Campaign to Campaign, and DM to DM. The concept of the Paladin might be patterned somewhat on Arthurian knights, Japanese Samurai or Knights of the Templar. The result is a completely different code of conduct.
If you are the DM and you dont like how a player is playing a Paladin then part of the problem is your fault. You should talk to the player and give him an outline of the virtues of his Paladin order. Then he cant looked so shocked when you tell him he just fell from grace.
The other issue is the Code often varies from Deity to Deity, Campaign to Campaign, and DM to DM. The concept of the Paladin might be patterned somewhat on Arthurian knights, Japanese Samurai or Knights of the Templar. The result is a completely different code of conduct.
If you are the DM and you dont like how a player is playing a Paladin then part of the problem is your fault. You should talk to the player and give him an outline of the virtues of his Paladin order. Then he cant looked so shocked when you tell him he just fell from grace.