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How to use an Illusionist?

Might I suggest also that you get yourself the silent and still spell abilities or variants thereof? Nothing messes up your illusions like having an enemy spellcaster ID your spell as an illusion when you cast it.
 

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Also the really nice thing about illusions is an enemy has to interact with them before they get a save.

Just seeing an illusionary wall doesn't give them a save for instance.
 

I just happpen to have used Silent Image in a PbP game during combat last night so here is an IC example of using an illusion to control the battlefield- [Also just for a bonus, we aren't sure at this point whether the dragon we are facing is real or an illusion]

Feeling the rush of heat from the fiery explosion is enough for Lindle. The dragon may prove to be an illusion in the end, but it's time to stop treating it like one. Sweating with fear and certain that his beard has been singed in the blast the gnome frantically thinks, That thing can just fly down here and take us one by one if it wants and as far as I know Sovaliss can't fly. Leastways, I've never seen him do it. Damn. This dragon is holding too many cards. Well I guess its like Grandma Ethlynn always said. 'When you're dealt a losing hand, cheat.'

Leaning far over the side of Dillyshins as he rides breaking away from the old man, the gnome trails his fingers through the grass and the ground ripples behind him in a wake that spreads out on both sides. Within seconds enormous toadstools rip through the earth and stand as a small quivering forest in the middle of the field. The smallest one is nearly five feet tall and the largest stand nearly ten, but at all different heights and packed densely together, the toadstools should block nearly all sight from above, while still allowing someone within to find a proper angle for ranged attacks as long as they aren't trying to fire directly overhead.

"Quickly take cover!"


At 4th level I can cover 80 square feet to a height of 10 feet. So I can prevent the dragon from targeting anyone within for a breath weapon attack, and it is going to have to come to us to fight. It will probably have high enough saves to disbelieve my illusion, but not until it interacts and we all get a round of attacks on it. To try to preserve the illusion I will depict the destruction he causes when destroying the mushrooms, but more will instantly grow to take their place. Unfortunately the spell requires concentration to maintain so I won't be doing anything else until it is disbelieved.

I'm also a fan of incorporeal undead as someone mentioned above. An elaborate "summoning" of a wraith can go a long way toward occupying your opponent with nonsense while your companions pull their own tricks. At low levels you may need to set your illusions up as a two round combo by casting ghost sound 1st(doesn't require concentration), then silent image to make it realistic
 

Saeviomagy said:
Might I suggest also that you get yourself the silent and still spell abilities or variants thereof? Nothing messes up your illusions like having an enemy spellcaster ID your spell as an illusion when you cast it.
I'm not sure (RAW) that means they don't get a Spellcraft check.
 


iwatt said:
Conjuration is your friend. Mixing illusions with summoned and created stuff really helps with creating confusion.
Cast invisibility and then cast summon monster spells. :) You are still invisible.
 

joe2435 said:
What is the effect of opponents stepping into a pit? Do they take real damage, subduel damage or none at all?

The effect of the above would be "Ahhhh! I'm falling into a pit! Oh, wait..."

Figment illusions cannot cause damage(directly). Shadow Illusions can actually cause real damage(but usually less if people save), but I don't think there is a "Shadow Pit" spell out there. :)

-A
 

Anthraxus said:
The effect of the above would be "Ahhhh! I'm falling into a pit!"

And then they fall prone.

And then, presented with incontrovertible proof of this particular illusion, they automatically disbelieve ...

And then automatically fail their save when they boldly step on the *real* pit. :D
 


You should make sure how easily the DM lets people save against Illusions, is it a casual glance that lets them spot something is up and make a save? Or is it having to use another sense, or closely scrutinize it (something you wouldn't normally do!). I.E How do they interpret interact.
 

Into the Woods

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