Saeviomagy
Can't TP, Wizard died when the two Fireball glyphs went off on the front step doing 100 points of damage. Must slog it, glad we brought horses. Also in other in-game events the wizard is not going to be brought back.
Already tried to negotiate with the Keep defenders, I tried talking to the 12 Air Elementals (they guard the walls from flying creatures). The first time they carried all of us to the bottom of the chasm, the second time they dropped us when we were two feet from the ground, the third time they dropped when we were ten feet. Decided we didn't really want to plummet to our deaths and haven't tried again.
Thanks All for responding, Now that I know that it is a module for 17th level characters I'm ~definately~ giving it a miss after telling the next Paladin I find to go stop the world from being destroyed. I still think I should blow the keep up to get the experience however but it seems a little childish.
"If I can't have the keep.... NO ONE CAN" *click*