hawkeyefan
Legend
Yeah if a significant number of people in this world where trolls are only folklore and not real, know that trolls need to be killed with fire, can you imagine how many would know in a world where trolls are a real risk if you travel too far from civilization. This is the sort of stuff most villagers would know, so of course adventurers would have picked up.
I think I mostly just want this example to die by fire. If you don’t want your players to act on details they know about a monster, then use monsters they don’t know.
Don’t use the monster they know and then get mad at them for knowing. And then blame this situation on them.
It’s so easily avoided.
In part because doing so would make it too easy to metagame before the characters have had time to figure things out in the fiction. Sometimes foes are tougher or easier than they look, never mind when you've got illusions involved.
For example, it'll usually take a round or two for characters to figure out roughly how difficult it is to hit their foes; during that round or two the players would highly likely take a different approach if they already knew the foes' AC, as in "This guy's only got AC 12? Hell, it's Power Attack all the way!" rather than taking a round or two to come to that conclusion. Or "He's only in leather and he moves like a brick yet he's got AC 18? I'd better buff up my to-hits rather than my damage", which doesn't allow space for the player/PC to buff the wrong thing due to deceiving appearances.
I would think more often than not, most characters have an AC that’s clearly observable. Will that occasionally not be the case? Yeah, sure. But I’d rather make players jump through hoops in those cases rather than all the time.
Only by using information their characters don't have; which is metagaming, which is bad.
As I said above, it’s not based on info their characters don’t have. It’s based on what they can observe of their opponent and what they know of them and their world.
So the Ogre in chainmail… they know he’s wearing chainmail and they know he has a thick hide… so it’s AC 18. This reflects what they know. It’s not really about out of game knowledge.
Metagaming gets overdiagnosed, I think. We really need to revise how we view it. Because very often, it gets applied to “engaging with the game” instead of “engaging with non-game elements”.