C-Moon
Suzerain Infomancer
In TTRPGs we all (for the most part) play heroes! We fight evil and we save the day, but for those who are in long-running campaigns or play in settings like Suzerain (has the Legends Awakened initiative where player sessions can affect canon lore of the universe).
What’s the biggest change or affect you/your party has had in a TTRPG? (be it scripted campaign event or ‘party-gone-wild’ events that the GM has had to deal with!
)
(Picture is of Solrayon-Sur-Mere it was a fishing village - it was destroyed in a Legends Awaken initiative game, more info on that on the Savage Mojo site)
What’s the biggest change or affect you/your party has had in a TTRPG? (be it scripted campaign event or ‘party-gone-wild’ events that the GM has had to deal with!

(Picture is of Solrayon-Sur-Mere it was a fishing village - it was destroyed in a Legends Awaken initiative game, more info on that on the Savage Mojo site)