Only half the slowness problem
I think the points you make are excellent but not every player is going to be that happy with such a military sequence. My players are busy reading books, checking games on their phones, and playing with miniatures on the side.
That being said there is one person whose speed I can control ... me! And the GM counts for about 50% of the total time.
Happy Gaming
Tom
I think the points you make are excellent but not every player is going to be that happy with such a military sequence. My players are busy reading books, checking games on their phones, and playing with miniatures on the side.
That being said there is one person whose speed I can control ... me! And the GM counts for about 50% of the total time.
- I pre-roll and print initiatives for each encounter - Huge savings
- I have a printed sheet for all player defenses so I know if I hit or miss quickly - Big savings
- I roll To Hit -Damage together as you suggest- Big savings
- I roll in the open for all to see - Small saving
- I try to have as little dice clutter as possible - Small saving
- I have a separate enemy sheet that lists powers as you suggest to avoid math - moderate saving (i'm quick with in head math)
Happy Gaming
Tom