How widespread is the arcane magic/divine magic divisions in RPGs?

The Wheel of Time magic system makes no distinctions. All weaves all divided into talents. Bale fire(Setting specific), Cloud Dancing(weather Control), Conjunction(setting specific mostly, bond warder, pass bond, trace), Earth Delvng (earthy stuff, Gernade,Riven Earth, Earthqake, etc), Elementalism(run of the mill weaves, fireball, light, harden air, Fire sword, current, etc), Healing (heal and its opposite, Rend, etc), Illusion (invisibility, change appearance, etc), Traveling (creating portals, etc), and Warding (circle against X Y or Z, etc).

When takng a 1st level channeling class, you get one talent. You can take additional talents by spending a feat. Weaves have varying affects depending on the levelyour casting it at. 0 Level Heal turns 1 damage to 1 subdual, level 1 Heal turns 1D8 + channeler level to subdual, and so on. When weaving something from a talent you do not posses, you can weave it at level 0 only, inide your talents you can weave it at any level you have the slots to do so. So long as you know a weave, and have the slot, you can cast it, its spontaneous like sorcerors. To learn a weave, you have to succeed at a weavsight check, and there are no limits on how many you can know (well if you can't weave it, it gets insanely hard, but it is theoretically possible).
 

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