clearstream
(He, Him)
A strong contributor to game quality is playtesting. It's also a resource that home groups can't easily replicate, so it's an important part of the value professional design teams can bring to the hobby. Ideally, mechanics are prototyped, white-room tested, and then put into play in a large number of diverse sessions. There should be a system for tracking changes and rating forks. The result is streamlined rules that are robust in a wide range of scenarios: players can trust them.
How do the Level Up team plan to approach this? Has it been a consideration?
How do the Level Up team plan to approach this? Has it been a consideration?