evilbob said:irdeggman: It's hard to explain, but what I am saying is: your individual XP per encounter is dependent on 2 things: your level, and the number of people in the party. What it does not depend on is the level of your other party members. Therefore, it's to your advantage, XP-wise, to have other party members who are higher level than you (since they will presumably help more and them simply being a higher level doesn't lower your total XP), and to your disadvantage to have other party members who are lower level (for the opposite reason - they're basically leeching without helping). (Of course, this is all rather meta and has nothing to do with why you might be partying with someone of a very different level.)
Actually in a way it does.
EL is based on the average party level.
So the levels of other members of the party determine what an appropriate challenge an encounter is. If there is a drastic difference then the challenge will end up too low to do the higher level PCs much good xp wise.
In your example 4 8th level PCs and 1 4th level NPC the average party level is = (4*8 + 1*4)/5 = 7.2, round down to 7. This is different then the 8 it would have been without the lower level character or if there were 5 8th level characters.
For a party of 5:
the xp for an 8th level character against a CR 8 = 480 (2400/5)
for a CR 7 = 420 (1400/5)
If the average party level is not factored in and appropriate adjustments to the EL are not made then very, very bad things can happen. Too high a CR (and very high PC mortality) or too low a CR (and essentially little challenge and less xp). {Nobody ever said the DM's job was easy
