How would you build a rogue with these stats?

ForceUser

Explorer
STR 15
DEX 12
CON 10
INT 12
WIS 13
CHA 13

This is what a newbie player of mine rolled, and I'm interested to see the synergistic variations possible. Thanks!
 

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ForceUser said:
STR 15
DEX 12
CON 10
INT 12
WIS 13
CHA 13

This is what a newbie player of mine rolled, and I'm interested to see the synergistic variations possible. Thanks!


Make a tumbling, flanking melee rogue. Add in backstab with the Str and he will do better than a ranged rogue. Later I would take a level or two of fighter to add the feats and hit points to last through the tough battles. Heck, take fighter as his first level to get the max hit points, then multiclass into rogue for the next 2-4 levels. Feats might be more general than anything else, like Improved Initiative to get into position before anyone else - but then again a newbie player going first might not be the best. Perhaps the two weapon fighting would be the best feats to take, and get some good armor on him since his AC might be the worst in the party.
At least his Will save will be better than any of his typical rogue peers.
 

ForceUser said:
STR 15
DEX 12
CON 10
INT 12
WIS 13
CHA 13

This person is knowledgable, quick-witted, and outgoing, perhaps something of a rake, a swashbuckler. He/she either has some formal education, born of a wealthy family, or has been around the block more than most folk. He/she might have spent some time on the high seas, developing a strong grip and an athletic physique despite not being terribly healthy, due to diet and general lifestyle. Perhaps he/she would have had a higher Constitution score, but has had a serious illness at least once, possibly has an impressive injury or two.

Skills (at 1st level): Balance, Bluff, Climb, Jump, Knowledge - the Sea, Profession - Sailor, Sense Motive, Spot, Swim, Tumble, Use Rope.

Feats: I usually play humans, so I'll select two at 1st level, Power Attack and Cleave.

In combat: With too few hit points, and a middling armor class, the key is to be where they least expect you to be, and drop them before they drop you. Use of Balance, Bluff (Feint), Climb, Jump, Swim and Tumble can get you into position to use your Sneak Attack. With Cleave, you can even get the drop on a couple guys at once.
 


Atridis said:
This person is knowledgable, quick-witted, and outgoing, perhaps something of a rake, a swashbuckler.

Interesting, I immediately thought of a capable bodyguard or bully, someone who uses his strength and charisma to intimidate others. Sort of a chief lieutenant to a crimelord or just a local merchant.
 

ForceUser said:
STR 15
DEX 12
CON 10
INT 12
WIS 13
CHA 13

This is what a newbie player of mine rolled, and I'm interested to see the synergistic variations possible. Thanks!


Honestly with those stats he'd be better off making a figther cause his CON is gonna get him killed if he's a figthing rogue. I think those a really nice fighter stats and honestly if it is his first time it is a whole lot easier to play a fighter.. rogues can be complicated.. and you need to rely on them to move the game forward often I find.. ie. checking for traps and such, not that it's difficult just that there is a lot to think about when you are a rogue. If the player seems canny enough to be a rogue then great by all means.

Consider then what style of campaigning are you going to be doing what kind of party members will he/she be travelling with.. Cause if it's a fighter group then the rogue will be doing all the diplomatic talking.

Anyway human rogue those stats.. go two weapon style with dual wielding daggers and make sure he/she takes lightning reflexes cause I'm worried about that CON score and the D6 Hp so when Evasion comes in you want to make the most saves possible..
 

Oh and BTW pick up weapon focus(dagger) ASAP you don't want to miss too many attacks especially seeing as how he doesn't qualify for ambidexterity..
 

Fighter/Rogue. 1st level rogue for the skill points.

Since you can't apply for TWF (Dex too low), get Combat Reflexes, Expert Tactician and a reach weapon (Spiked Chain is favorable, though any would do).

At level 4, increase your Dex to 13 and get Dodge, Mobility, Spring Attack.
Use Tumble to move around the battlefield and get into flanking positions - trip and disarm with impunity.

At level 8, increase your Intelligence to 13. Get Expertise (Imp. Diasrm and Imp. Trip are optional), followed by Whirlwind Attack.

It goes something like this:

Rog1: Exotic Weapon (Spiked Chain), Combat Reflexes.
Rog1/Ftr1: Expert Tactician
Rog2/Ftr1: Weapon Focus (Spiked Chain)/ Imp. Inits
Rog2/Ftr2: Dodge
Rog3/Ftr2: -
Rog4/Ftr2: Mobility
Rog4/Ftr3: -
Rog4/Ftr4: Spring Attack
Rog5/Ftr4: Expertise
Rog5/Ftr5: -
Rog5/Ftr6: Whirlwind Attack

BAB at level 11 will be +9/+4. Average of 66hp. Wear a Chain Shirt, upgrade to Mithral Breastplate when you can afford it. Sneak Attack +3d6, Uncanny Dodge, Evasion.
 


ForceUser said:
Thanks for the suggestions! But say you go straight rogue...in that case, where would you head given those stats?

Since he's a newbie, I would inform him that his stat placement is very poor and could possibly effect his survival rate. The high strength and low dex, coupled with the low con, make him a natural melee combatant...but it also makes him much weaker hit point-wise than other melee combatants, which means he will likely die early on.

And why he gave him a higher wis than int is quite beyond me. If this was done for roleplaying purposes, that's fine, but just know that it weakens his character significantly.

For a high strength melee rogue with those rolls, here's a much better choice:
Str 15
Dex 13
Con 13
Int 12
Wis 10
Cha 12

You could substitute the Con and Int, but if you want to be in melee, you NEED that high Con...it makes a HUGE difference ime. However, Con increases are retroactive unlike Int increases, so you may want to risk it anyway and hope for/buy a Con booster at the first oppurtunity. However :D, since your dex is begging to be increased at 4th level, you'd probably have to hold out until 8th to increase the Int. Whatever...just some ideas. For the most part, I'm not a big fan of using stats to represent roleplaying, especially when the stat differences are so minor like in this case. It will wind up hurting the effectiveness of your character, and the entire party by default.

Take a level of rogue, then 2 levels of fighter to bump up your hp's, plus some feats. You may want to take 4 to open up the door to weapon specialization. In fact, this may be a good multiclass character since his dex is that low. Just my 2 cents.
 

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