Lanefan
Victoria Rules
That's when the fun starts, says I.A good party needs a common goal as much as an evil one. The difference between good and evil comes in when that goal becomes weaker than personal goals. A good party would just say, "so long, its been great." An evil party could also do that, but could also think along the lines of, "He knows me too well." or "What he wants conflicts with what I want." and that's when problems start.

Much better to instead evaluate the players to make sure they're mature enough to be able to - when the lying, cheating, stealing and backstabbing really get going - keep it in character and keep their characters' feelings separate from their own. Pass this evaluation and you're gold!MechaPilot said:One of the very first things you need to do with prospective players for an evil-PC campaign is to evaluate how suitable they are. Are your players mature enough to not have their characters constantly lie to, cheat, steal, attack, or otherwise backstab other PCs just because "But, I'm evil. It's what I do."
Because what's the point of an evil campaign (or any well-rounded campaign, for that matter) without a little lying, cheating, stealing and backstabbing thrown in just for kicks?

Lan-"to repeat: as a player I'm quite happily CN-aligned"-efan