How would you cost this item?

Quartz

Hero
A regular item in Rolemaster is something which allows you to use a spell list. Not as bonus spells, but as part of your daily allotment. Basically, giving you extra versatility. So, how would you cost an item that allowed a cleric use of the Plant domain spells (q.v. epic feat: Extra Domain, but wityhout the domain power)? An item that allowed a sorceror use of all the Summon Monster spells? Or all the fire spells?
 

log in or register to remove this ad

Probably about 500,000 gold for the first two examples. A whole lot more for the fire one. 1000 gold * spell level * minimum caster level for each spell sounds about right. These are overall superior to Eternal wands (with are 800 rather than 1000 * the rest), so the price increase is warranted.

That might seem like a lot, but this is broken for Sorcerers to the N-th degree if you make it supremely affordable. Compare to a Ring of Theurgy from Complete Arcane to see what I mean.
 

Yeah,
In RM it makes a bit more sense as lists are fairly cheep. For a D&D cleric, adding a domain of spells to your domain list (no domain power), I'd put at something like 8,000 GP for a slotted item for spell levels 1-4, 15,000 for 1-7 and 25,000 for 1-9...

The sorc. one I'd just say no to. Too powerful.

Perhaps something like this would work:
May cast any spell from a given domain 3/day (uses a spell slot of that level) I'd probably price as a metamagic rod of empower or perhaps maximize. Darn powerful, but not cheap and more powerful spell options cost more... Might be too much at epic levels. Perhaps throw in that Wis is used as the casting stat....

Mark
 

Rystil Arden said:
That might seem like a lot, but this is broken for Sorcerers to the N-th degree if you make it supremely affordable. Compare to a Ring of Theurgy from Complete Arcane to see what I mean.
I don't understand. Why is this broken? You're allowing a character a themed group of up to 9 spells - assuming he's of sufficient level to use them. They work off the caster's own spell slots (PP in Rolemaster). Sure you could consider it as an infinite wand, but it's got a limited number of uses and each use diminishes uses of the caster's other powers. To take the Summon Monster theme, a Wand of Conjuration is rather more useful (Summon Monster 1-IX, plus Prismatic Sphere), and costs very much less.
 

Quartz said:
I don't understand. Why is this broken? You're allowing a character a themed group of up to 9 spells - assuming he's of sufficient level to use them.

A sorcerer gets to cast lots of spells per day. This is balanced by their knowing very few spells. Your item takes that balancing element away.

I'd probably price these around the same as the eternal wands. They give you more choices on what to cast, but you still have to use your casting slots for it. The eternal wand doesn't use your casting slots, but is limited to a number of uses per day.
 

For the cleric item, I'd price it around 12,000gp...assuming only Clerics could use it, and it only adds an extra domains worth of spells to their domain spell list.

For a Sorcerer, it should be much more expensive. Much more.
 

Um, perhaps I am missing something, or perhaps its been too long since I was a PC rather than a DM, but . . .

Don't clerics get their spells (lists) from their deity? Wouldn't a cleric only item that granted additional spells / domains in effect be allowing a cleric to draw spells from another deity? Wouldn't their own deity perhaps have an issue with that?

I mean, I could perhaps understand if the cleric, say, wanted to have access to another domain of their deity (or even just the domain's spells). This could in fact be a notable quest for a lost holy item of their deity. Either the item itself will grant access to the domain's spells or the reward for finding and returning it to the primary temple of their deity is adding those spells to the cleric's list (not all that broken, considering that new cleric spells are being added to all clerics' lists every month or two, presuming the DM allows spells from Spell Compendium and whatever book he or the player has recently bought - which I admit is a very very big IF).

The problem I see is if the domain the cleric wants access to happens to be held by a deity other than their own. How do they justify this - in game? Why wouldn't they diety see this as the cleric seeking / attempting to convert to another deity? In fact, by seeking to find a way to use those spells, the cleric is in effect saying their patron deity is not strong enough (in the magic department) for them - a rather heretical thing to say, I would think.

The only way I could justify allowing a player to do this - in game - is if the deities are allied or otherwise close, and the cleric is seeking to be a priest of both, in effect akin to an intermediary for the two religions. In such an instance the cleric would pray to both, and would lose one domain to take on the domain of the other deity. In Faerun I would perhaps call to mind the Triad as a potential example, as I think clerics can worship the Triad of warrior type deities as a whole and choose domains from the collection rather than a singular deity of the Triad (Tyr, etc). It's not quite what I have in mind, but it is close.

In any other situation - such as seeking domain spells from a deity enimical with one's own deity - I would have the cleric receiving warning nightmares from their deity about their straying from the correct path, etc. Agents of the other deity might seek out this potential convert, promising power (ie: access to those spells, and more [the domain power, etc]) in exchange for turning to the new deity, etc. Eventually, if the cleric continued to seek access to those spells, they would lose their spell casting as their deity turned away from them. They would then need to either convert to another deity (likely the one they sought the spells from) or seek atonement from their own deity. Either way, they will not be mixing and matching domains of different / non-allied deities.


Or am I just being short-sighted here?
 

Nyeshet said:
Don't clerics get their spells (lists) from their deity? Wouldn't a cleric only item that granted additional spells / domains in effect be allowing a cleric to draw spells from another deity? Wouldn't their own deity perhaps have an issue with that?
Why?

The spell "Cure Light Wounds" is in the Domain: Healing. Are you claiming that clerics which do not have that domain cannot cast Cure Light Wounds? :D
 

I was thinking more of cleric spells that can only be found in domains - and specifically the possibility that what the PC is looking for might be in the domain of a deity enemical to his own patron deity.
 

IcyCool said:
A sorcerer gets to cast lots of spells per day. This is balanced by their knowing very few spells. Your item takes that balancing element away.

I'd probably price these around the same as the eternal wands. They give you more choices on what to cast, but you still have to use your casting slots for it. The eternal wand doesn't use your casting slots, but is limited to a number of uses per day.
If those were the only factors, I would price them the same, but due to the ability to easily metamagic them and to use the caster level and DC of the sorcerer, I upped the price ;)
 

Remove ads

Top