Re: Frustration
DerianCypher said:
eternal fires.
ooo
yessss...
DC
Hmmm. I think I'll pass on the fires of hell. Reminds me a bit too much of the HS Shadowrun game that ended with killing Satan.
Nightfall said:
Blood Reapers might work, as they are pretty good hunters.
Bat Devils too. Also perhaps a couple hexed creatures.
Blood Reapers. Good one. Fits well into a subplot with a cursed bowl of domination.
Dr. Strangemonkey said:
Lots of false entrances and illusions that taunt the characters.
That'll keep 'em distracted while the voles move in for the kill!
Also I like vermin, giant ants can dig, scout really effeciently, and do horrible things to people. The slaves who own the burrow can have access to a scent which stops the ants from noticing them. And you can have fun with the low level druid thinking that invisibility to animals is finally going to be useful. Plus ants aren't going to care about illusions since they're so olfactory, and the same system can keep them from trigerring traps the players won't see once the PCs have the 'ignore me' scent.
Heat metal traps are nice, as are suspiciously dry hedge mazes that suddenly catch flame.
I'm not familiar with the setting, but setting down a few spoil food spells on a party that just crossed a trackless waste is always a nasty surprise. I once was in a party that immediately entered negotiations when that happened.
illusions are good. the longer they spend in the tunnels the worse their saves will be vs. the illusions (the wall looks, fake, on the other hand that other wall seems to be moving and the last one kept turning purple with little faces).
All vicious ideas.
Initially I was very -eh- on giant ants. But reading what you wrote I have to admit its compelling. Its reasonable that Ants don't react much to illusions.
I'm torn between adding more in and working on refining. Giant ants mean giant ant tunnels, giant ant herders, giant ant food source, and so on.
To be honest I don't give people a lot of




over food, water, etc. If they have none and they're in the desert its a big problem, but in this situation its not. So my being unrealistic harms the spoilage factor (I can see arguements about whether the food was in the extra-diminsonal space of holding, whether people carrying food bags get saves, etc). That -is- a good idea though.
Their trap maker is an arcane caster... no heat metal traps per se.