D&D General How would you do a fantasy mall?

Plans for the Crystal Palace are easily available on line, so I thought I would post some, as they could be repurposed for D&D.

The original design was much cooler than the finished building. It's also more like the Red Nails city.
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They didn't manage the dome, instead ending up with a half cylinder central roof.
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This is nice and clear and could be used as is.
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Yes, GURPS and the Traveller setting were a good fit.

I do have a minor aesthetic regret that SJG put the original "Beowolf calling for help" on the cover rather than the ad text of a ship replying "Hang in there Beowolf. Help is on the way."

I'd model it on the Grand Bazaar of Istanbul. So a covered market in a big city - the largest city in the region if not the world. Shops, lots of shops, with any 'adventure' arising from mercantile interests and/or the criminal underworld.

It's easy to find the shops the Grand Bazaar has today, but for a typical medievaloid or at least pre-industrial-revolution fantasy setting, I'd try for a deep dive into the history of what was being sold there 300-500 years ago.
Istanbul/Constantinople/Byzantium/and at least 2 other names is truely one of the great cities of the world. It's like a real life Waterdeep, complete with an undermountain.

more concepts:

The Adventurers’ Outlet
Outlet mall for slightly defective magic items. “Wand of Fireballs – one fireball left, maybe.”

Customer Service Desk
Staffed by a minor god of Bureaucracy. Returns require three forms and a sacrifice of patience.

Lost & Found A maze-like repository of every lost object ever misplaced in the multiverse. Adventuring hook central.

Security Office The mall cops are paladins who take their Oaths very seriously. Possibly too seriously. Oath of the Mallcop!

now some plot hooks

The Black Friday Siege: The gates open to another realm of shoppers. The paladins of Customer Service are overwhelmed.

Mallrats of the Multiverse: A group of teens accidentally unleash an ancient sale-golem from the Discount Catacombs.

The Escalator of Ascension: It only goes up. Always. No one knows where.

The Great Return: Someone tries to return a cursed item that’s rewriting reality, but the receipt has faded from time itself.

Expansion Project: The mall begins to consume nearby villages. Is it an economic miracle or a spatial infection?
 

Have a large basilica. Take the original St. Peter's or Trajan's Forum and market as visual examples. Large front gate with buildings that have the market offices. Just inside is a large open area that is rented out plot by plot, now filled with non-permanent stalls acting like a farmer's market, carrying food and other common goods. The major paths including the one from the gate to the covered shops on the other end being the busiest and most desired spots. The side areas are not rented out except day to day on a first come, first served basis. Here will be people with a blanket covered with the goods they wish to sell like flea market. There will also be old women with the collection of herbs, insects, and bones ready to make potions, holy men that will do blessings for alms; and other people looking to sell things that the normal shops will not buy, at least for the money the seller wants. IN the back is a larger multistoried building filled with shops that sell clothes, goods, brokers, and services that warrant a prestigious shop in the city market. At night everything is locked up and under guard.

Out to one side is a large collection of shops and stalls that sell goods after the market closes and all through the night. The entire block is not a single building, but more like a cluster of buildings that have all been built on top of each other. Inside are shops and even some residences laid out in no orderly pattern and a maze of corridors, ramps and stairs. Children wait for somebody to look confused so they can lead them to the shop they trying to get to for a few coppers. Here are the shops that do not need the prestige, security, or rules of the main market building. Everybody that works or lives here knows everybody else and recognise those who don't as such.

Is there something you want to buy. Somebody here either has it or a way to get it. Have something to sell, somebody will give you something for it. Have money? Somebody will convince you that there is something you want. Need money? Somebody here knows how you can make that money, perhaps by aquiring something somebody else wants.
 

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