D&D 5E How would you do Relics in dungeons and dragons?

Fr. Dave of Blood of Prokopius posted on his block 3-4 tables about holy days, festivals, relics, and the stories behind them. I think this was in the second year of his blog.

This doesn't give you odds as to people's remains becoming relics. Rather, a couple of idea generators as to how they came about, festivals surrounding them, and the themes as to what powers they may have. He's a priest, so the tables have a strong Christian worldview to them. Still quite valuable I've found.
 

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I would probably make Relic a separate descriptor from the rarity types, for a start. While some relics are Epic like the vestiges of divergence or the Hand of Vecna, the finger bone of Saint Vigeous the Umbragenesis just lets you see in the dark.
 


I'm been doing a lot of stewing on this as of late for my own project.

Best I can tell, the closest we have in the game are actually the hand and eye of Vecna.

How would you determine whom is elligable for becoming a relic?

What would determine the game mechanic of being a relic?

Can a relic become corrupted/purified?

How do you create a pilgrimage to a relic?

Which famous dungeon and dragon characters would you consider to be relic material if they die?
I did this hard with the god Osiris in my old Planescape campaign. Basically, I took Egyptian conceptions of the multi-part soul at face value, so there was the heart, the shadow, the spiritual double/echo, the name of Osiris, and so on. They were imbued into objects which, if interacted with in a specific way unique to each part, would imbue the person interacting with that part of Osiris. For example, the khet (physical body) of Osiris manifested as a wise (and wise-cracking) mimir (floating skull construct) which got the "heebie-jeebies" around anything having to do with the god Set and could bestow kinesthetic memories of Osiris into the PC imbued with the khet.
 

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