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5E How would you do Yellow Mold in 5e?

Zoetrope

First Post
Newbie D&D 5e DM, so please be kind..... :)

I've just started running 5e for my group, and have started with the Forge of Fury adventure from 3.5e, updating the creature statistics as best I can. I've noticed that there appears to be no attribute damage any more, from any creatures (e.g. wraith, succubus), it's all about reducing max HP...

So I guess that's how Yellow Mold would work, but for what level of damage? See the included stat block for my interpretation. Yellow Mold was always designed to be lethal, so I have set a relatively low DC but made the potential damage significant at 1d10/2d10 if the saves are failed. Players should be level 3 or 4 by the time they encounter it, by the way.

Yellow Mold.JPG

I guess this kind of thing will be covered in the DMG, but wondered what people thought?

Cheers,
Z
 

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Zoetrope

First Post
Ah, thanks for spotting what I missed!

So we could revert Yellow Mold back to doing 1d6/2d6 constitution damage, recoverable after a short/long rest as per the 3/5e rules.
 

I do yellow mold exactly as I have done it since B/X. The mold releases spores. Those caught in the cloud roll a saving throw or die.

Simple no muss no fuss.
 

Uder

First Post
The playtest bestiary for Barrier Peaks has yellow mold. It gives the mold a 50% chance to puff spores. They do 7d6 damage, CON save DC13 for half. Kill it with fire, radiant or necrotic damage only; AC0 & 10 hit points per 5 foot patch. DC12 Investigation or Perception to identify.
 



Nebulous

Legend
That's the weaksause version, proper Yellow Mold psychically compels you to enter its spore cloud, rots your brain and then kills you when you fail the save...
Maybe there's a reason i've never used yellow mold. My players usually like their characters! :D

Although I have to admit, i just had a mental image of a lich packed with yellow mold sifting through his ribcage...
 

Zoetrope

First Post
The playtest bestiary for Barrier Peaks has yellow mold. It gives the mold a 50% chance to puff spores. They do 7d6 damage, CON save DC13 for half. Kill it with fire, radiant or necrotic damage only; AC0 & 10 hit points per 5 foot patch. DC12 Investigation or Perception to identify.
Thanks, I wasn't aware of that playtest example. It still seems a bit weak, instead of targetting Constitution directly, it just hits for normal damage. I much prefer it to have a long-lasting impact, such as targetting Con directly or at least reducing maximum hit points.

I'm not quite "old school" enough to go for a straight "Save or Die" roll though, but I can imagine the sense of fear it creates!!

Cheers,
Z
 

Zoetrope

First Post
Although I have to admit, i just had a mental image of a lich packed with yellow mold sifting through his ribcage...
That actually makes for an interesting, and potentially quite lethal, encounter idea! Skeletons, zombies and the like which are dormant, covered in yellow mold, which then animate when the PC's start poking around. I think I'll use that..... :devil:
 

Paraxis

Explorer
Not a fan of ability score damage in 5e, for long lasting effects I like exhaustion.

So my yellow mold would be something like.

DC 15 to spot, each patch of 5' sq mold needs to be cleared away with 10 points of fire damage.

Make a Con save DC 15.
Failure = 6d8 damage and 2 levels of exhaustion
Success = half damage and 1 level of exhaustion
 

Nebulous

Legend
That actually makes for an interesting, and potentially quite lethal, encounter idea! Skeletons, zombies and the like which are dormant, covered in yellow mold, which then animate when the PC's start poking around. I think I'll use that..... :devil:
Yeah, it is NASTY. It's making every little monster pretty much a save or die enemy....
 

Nebulous

Legend
Not a fan of ability score damage in 5e, for long lasting effects I like exhaustion.

So my yellow mold would be something like.

DC 15 to spot, each patch of 5' sq mold needs to be cleared away with 10 points of fire damage.

Make a Con save DC 15.
Failure = 6d8 damage and 2 levels of exhaustion
Success = half damage and 1 level of exhaustion
I like that too. For that matter, i would like an Exhaustion Track on the character sheet. Especially if I planned to implement it more as a form of damage. Which, i think i will.
 

aramis erak

Adventurer
I like that too. For that matter, i would like an Exhaustion Track on the character sheet. Especially if I planned to implement it more as a form of damage. Which, i think i will.
Great Idea... been working on my character sheet, and that sounds like something I should add.
 

Nebulous

Legend
This is great, but I have to keep in mind that only a long rest normally reduces it by a factor of 1.


Exhaustion Level Effect
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death

If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.
A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.
An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.
Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.
 

Nebulous

Legend
I can pretty much guarantee that MY player will argue that a long rest cures any and all exhaustion levels all at once.
 

Grazzt

Demon Lord
I can pretty much guarantee that MY player will argue that a long rest cures any and all exhaustion levels all at once.
Pretty sure it doesn't cure Step 6: Death.

DM: "Your character dies."
Player: "All good. We take a long rest and I sleep it off."
DM: "You're doing it wrong."
 

Nebulous

Legend
Pretty sure it doesn't cure Step 6: Death.

DM: "Your character dies."
Player: "All good. We take a long rest and I sleep it off."
DM: "You're doing it wrong."
LOL. They might argue it!

But....i guess i meant the first 5 stages :)
 

Nebulous

Legend
I can pretty much guarantee that MY player will argue that a long rest cures any and all exhaustion levels all at once.
But to quote myself, what is the validity of that argument? If you're going to use Exhaustion as a legitimate attack, isn't it fair to have it heal more quickly?
 


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