Maybe you could do this, but I'm unclear what makes you so confident.
D&D's content is what makes me so confident. I see underutilization of world content.
I used to see people oohing and aahing for WoW raid zones or the Plane of Sky in
Everquest. I kept thinking how much I would like to see The Abyss brought to life as a raid zone or Myth Drannor or see an entire raid zone and quest line built around
Against The Giants or the City of Sigil.
What is in your noggin that was missing from the teams of people that have been working in the gaming industry for years that will make you succeed where they failed?
Lack of access to a pool of content as deep as D&D's pool. It's sitting there...a huge pile of gold...no one has spent the money or time to turn into the most amazing fantasy virtual world ever seen.
Surely you can name many cool fantastical places from D&D lore, but how are any of them fundamentally better than Minas Tirith or Tattooine, and so on; places that come with overflowing buckets of lore-y goodness to capture the hearts and minds of players, yet none of which unseated WoW?
Because D&D is a more magical world. A more fantastical world. It isn't tied to a particular story told a particular way.
D&D is a Massive Multiplayer RPG we've been playing in our imaginations for years.
Everquest was started by a group that wanted to bring a game like D&D to life. Warcraft built on
Everquest's success. Where do you think fantasy MMORPG's came from? It was a guy that wanted to bring D&D to life, but couldn't get access to the content. So he built a mythology of his own.
Warcraft took all the mythology they had built over the years and turned it into World of Warcraft.
No different than SWtOR or LotR really.
Very different. We spend hours playing a TTRPG that is essentially the precursor of games like
Everquest and WoW. We've been doing what those players have been doing years prior to them doing it. Leveling up. Getting magic items. Moving through adventures designed by level. All those games are based on D&D. Yet D&D for some reason I can't fathom hasn't leveraged itself into the Online Virtual World market in a big way.
Boggles my mind why I'm not seeing their worlds brought to life given they have fantasy worlds that make Norrath and Azeroth look like child's imitations of world building.
I'm not big a video game guy. I played
Everquest and the very first thought I had was, "This is D&D online." You could tell the game was built by people that were extremely familiar with Dungeons and Dragons.