We are all familiar with the various forms bonuses and progression have taken in the various editions of D&D. Personal preference and mileage varies, but the impression I'm given is most of us want characters to show growth, for low level threats to remain relevant as characters progression and for high level characters to be great heroes still connected to the mortal plane, but if waging war with primordials and gods is your cup of tea, then that should be possible to. The main issues seem to be when the ranges for varies characters get to great or the ranges are to short. Then, on top of that, is the Christmas tree effect and the over complicated high level play.
So, how should 5e handle bonuses and their progression/ stacking to satisfy the majority of these issues?
So, how should 5e handle bonuses and their progression/ stacking to satisfy the majority of these issues?