How would you keep a Frenzied Beserker from killing the whole party?


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There's a little difference between a 'Temper problem' and 'Chopping Joe's head off after the enemy's dead'.

If you've just come out of a fight, your party is likely taken some wounds, and when Mr. Berzerker lays into them, he's probably going to kill them.

This dude is a rabid killing machine. Not 'needing anger management'. If a wizard had a habit of firing area effect spells into melee, you'd straighten him up or throw him out, so how's this different?
 

Xarlen said:


This dude is a rabid killing machine. Not 'needing anger management'. If a wizard had a habit of firing area effect spells into melee, you'd straighten him up or throw him out, so how's this different?

I think the difference is that he's a friend. A close friend who you've bonded with over a long period of time. He should warrant some consideration other than just killing him or abandoning him.

I'm not saying that I wouldn't throw him out. But I would like to think I would try something else first.
 

I do not think that if your best friend beat you to a pulp on two occassions, both times sending you to the hospital, that you would continue to associate with that person. Or rather, not at least without supervision (guards) and in a non-threatening environment (cell).

Then again, you could be twisted. There are those people out there...

/ds
 
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doktorstick said:
I do not think that if your best friend beat you to a pulp on two occassions, both times sending you to the hospital, that you would continue to associate with that person. Or rather, not at least without supervision (guards) and in a non-threatening environment (cell).

This is a little different situation than you describe. He didn't just attack you out of nowhere. You were just in the battle of your lives with a red dragon and he went deeper into allout rage then you've ever seen him do before. He was hacking wide, charging, screaming. He's covered in blood and likely can't see much. The blood is pounding so hard in his ears that he can't hear anything anymore. He just knows that whatever's out there is trying to kill him, and he isn't planning on dieing.

But this time, his rage doesn't subside. He attacks you as well. And you've prepared for this, having seen his anger and battlelust grow over the years. And you prevent it.

There would be RP problems afterword, but you could work through that.

Now, I submit that, under normal circimstances I wouldn't go near the guy after the 2nd time. And I'd take major precotions after the first. But these aren't normal circimstances.

doktorstick said:

Then again, you could be twisted. There are those people out there...

/ds

That's my own darn business, and I'd thank you to stay out of my personal affairs. :D
 

Ok, now that so many of you have commented on how you would throw my character from the party....

Would some more people comment on how to prevent my character from killing his friends. I was speaking tongue in cheek about wanting to hurt them.

So far we have:

Me:
Tanglefoot bag (of little use with his Strength of
30)

Crothian:
Wand of Dispell Magic (it drops his Strngth to 25)

Valicor:
Emotion

Valicor:
Potion of Invis
(with Boots of Striding and Springing added by me)

Xarlen:
Hold Monster (higher save than Hold Person and it seems more fitting for this "monster" too)(Also I think taking away the Periapt of Wisdom would be a bad idea since he can come out of his Frenzy with a Will Save (DC 20).

Me:
Net (but it takes an exotic weapon proficiency feat and of little use with his Strength of
30)
 

Here is a guy we had in our party in the game I played in Desert Storm.


He was an elven fighter/wizard, who always stood near the back of the party. In his hands he always had a book in which was the plans to his tower. The player actually somehow got obsessed with drawing a wizards tower in full detail. So, his character was always seen drawing in a book. We thought he was a bit ecentric, but all wizards are that way aren't they?

During fights unless something charged past all of the party members to attack the wizard he would continue to draw in his book. The game master gave people a minute to respond to what they were doing, If they didn't they were assumed to defend themselves. Normally, this rule really only applied to the guy that was drawing. Since, there was 9 people in the party most of us didn't really care. Every now and then during a tough fight we would call for help. And Ladd, the guy, would look up and state, "I throw a fireball at the enemy!". Normally, at the most inopportune time. Like when I was fighting fire giants.

Only, time the guy ever really payed attention seemed to be if he was directly threatened. Then he would suddenly fly into action. And be one of the most attentive players in the game. Strange.


As to what the party can do about your bezerker. They wil figure out ways to deal with you. Players as a whole each deal with stress in their own way. My suggestion though is always try to move away from the main group when your getting near the last enemies. Do stuff to assist them.
 

You can still use the net, just get a -4. No big deal since it is a touch attack. Same thing with Bolas. Any of the PCs should have 2 or 3 of these touch attack = trip babies on them and throw them until one hits. You will automatically be tripped, take a standard action to break it, stand up, you are done, next one hits. Fairly cheap way to keep you down*. (*Note: also works on bad guys!)

Also, calm emotions might work if you got a cleric. Gotta get that periapt away from you though. You probably got a good chance to fail that first save, you should give your group a bigger chance for you to fail the others!
 

Calm Emotions

Enchantment (Compulsion) [Mind-Affecting]
Level: Clr 2, Law 2
Components: V, S, DF
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Targets: 1d6 creatures/level, all of whom must be within 30 ft. of each other
Duration: Concentration, up to 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

This spell calms agitated creatures. The character has no control over the affected creatures, but this spell can stop raging creatures from fighting. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive, except to protect themselves. Any aggressive action or life-threatening damage against calmed creatures immediately breaks the spell on the threatened creatures.

This spell automatically suppresses (but does not dispel) mind-affecting spells such as bless, confusion, emotion, and fear, as well as negating a bard’s ability to inspire courage or a barbarian’s rage. While the calm emotions spell lasts, a suppressed spell has no effect. When the calm emotions spell ends, the original spell takes hold of the creature again, provided its duration has not expired in the meantime.
 

In the DMG, but not the PHB, there were bracers that locked together like handcuffs when a command word was spoken. In the cursed items section I think. Very useful items for him to be contained with. He'll still bite your leg off or maybe bleed on you, but it should stop his greataxe. Also he could still do things like bull rush you, etc. It turns more into RP'd combat if he has no useable arms.
 

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