lutecius
Explorer
I’m torn on this one.
I actually like the idea of a unique, streamlined yet modular system for every class. Just not how it’s done in 4e.
I have no problem with non-casters having “powers” but many of the “now hit someone for some completely unrelated effect” powers simply don’t make sense to me. Neither do some of the marks and “martial healing”.
If a power doesn’t fit a theme or class at first glance, maybe it’s best not to shoehorn it in. To hell with the roles. Spells and martial exploits shouldn’t be interchangeable.
The system’s granularity should allow more flexible multiclassing, though. I am baffled at how restrictive 4e multiclassing actually is.
And of course, I hate the per day / encounter economy.
All in all I think I’d still take 3e abilities, disparate and unbalanced as they are, over 4e powers.
SW talent trees sound good but I’d have to see how they’re implemented in a fantasy setting to tell for sure.
I actually like the idea of a unique, streamlined yet modular system for every class. Just not how it’s done in 4e.
I have no problem with non-casters having “powers” but many of the “now hit someone for some completely unrelated effect” powers simply don’t make sense to me. Neither do some of the marks and “martial healing”.
If a power doesn’t fit a theme or class at first glance, maybe it’s best not to shoehorn it in. To hell with the roles. Spells and martial exploits shouldn’t be interchangeable.
The system’s granularity should allow more flexible multiclassing, though. I am baffled at how restrictive 4e multiclassing actually is.
And of course, I hate the per day / encounter economy.
All in all I think I’d still take 3e abilities, disparate and unbalanced as they are, over 4e powers.
SW talent trees sound good but I’d have to see how they’re implemented in a fantasy setting to tell for sure.