Shallown said:DanMcS I'm not sure what you mean by "special" Dungeon?
I think your saying that I am somehow "Screwing" my players to take away their powers. I am not sure I understand that just because they can teleport that as a 5th level spell it should work absolutely everywhere. Its a concept I don't get. The world has high magic in it and to think for a second that someone wouldn't take advantage of that is sort of Silly to me. I really dislike the insinuation that I am constraining my players somehow.
A special dungeon, one which has qualities not typically found. You're not screwing them, it's just different. You are constraining them, but constraints force creativity. We've all promptly started working around them.
It wasn't particularly a value judgement on you. Read piratecat's story hour, his last long series of updates has consisted of the PCs being in a big dungeon (the underdark) where teleports don't work and then a thing happened to mess up divinations too.
They don't need to retrieve things but some characters would like to. Namely the Children who are being forced to help the BBEG.
It's always children; that part I will make a value judgement on. Using child hostages is an attempt to get a quicky emotional rise out of the players. Some DM someday is going to run into problems because his players don't care about the children and let them get eaten by the bad guys. Use some fluffy bunnies or kittens or something, whydoncha.
Throwing an earthquake may open the gate that the players are trying to close.
The spell has a smallish area of effect compared to the size of the mountain, I assume. And that's something they could use divination on. "If I throw an earthquake over here, will it affect the gate on the other side of the mountain."