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How would you rate your current campaign?

How would you rate your current campaign?

  • 1 terrible.

    Votes: 4 2.9%
  • 2

    Votes: 1 0.7%
  • 3

    Votes: 3 2.2%
  • 4

    Votes: 2 1.4%
  • 5

    Votes: 8 5.8%
  • 6

    Votes: 17 12.2%
  • 7

    Votes: 37 26.6%
  • 8

    Votes: 48 34.5%
  • 9

    Votes: 8 5.8%
  • 10 incredible

    Votes: 11 7.9%

I'm currently running the Dungeon Adventure Path and I voted an 8. The campaign definitely started out slow (partially my fault) and the group had gone through a lot of scheduling and membership changes beforehand as well. But we've had about 9 weekly sessions in a row now and it's going great!
 

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Well, the campaign just got started so I may be judging it too harshly, but I gave it a 6 and I'd prefer at least an 8.

We started out as 6th level characters living in Sigil working for a benefactor.

The premise of the campaign is this... On the prime people are sometimes foolish enough to put a bag of holding in another bag of holding or bring a Handy Haversack into a rope trick.

The result is that the people and their nearby companions get sucked into an anonomly that deposits them, naked, and missing their memories somewhere in the outlands or maybe an outer plane and we are one of many groups sent to retrieve them and their gear so they can be treated and returned home.

So far the missions have been fairly simple and rapid fire so we haven't had a lot of NPC interaction and the people we bring back are too addle-minded to even talk.

I'm hoping it picks up, but we haven't exactly gotten a lot of roleplay in (but a helluva lot of combat, the outlands and border towns are just chock full of nasties)
 
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My game is about a 9 for me right now. As always, I feel like I'm DMing on a tightrope; I've never DMed a really high level game before, and it takes a lot of work for me to get the feel right. I am still trying to break out of the "one big fight instead of several smaller fights" trap that I've fallen in to. The politics have been really fun, though, and I love what's going on in the game.

I think my game has stayed at about the same level of fun over time. I can remember having this much fun (although with a different feel) back when the PCs were 5th level, so I count myself pretty lucky.

I still have bad sessions, though. I tried for one with a "whimsical" feel, and it rated about a "4" - tolerable, but not anywhere near what I was hoping for. You just shrug, figure out what you did wrong so you don't make the same mistake again, and move on.
 

My AU game has been feeling a little uninspired for the past year or so. I have no idea where I'm going with it, so we do smaller more episodic adventures as I stumble blindly on, hoping to find something to hook the campaign onto. Still, we do have a lot of fun at the games. 7/10.
 

I gave mine a humble 6. I don't think it's an earthshatteringly good game, but everybody has fun. It's really run-of-the-mill stuff, you know, rescue the princess, stop big bad evil from destroying the world. A few twists and turns around. I probably should've gone for 7, as certainly my players have given me that much approval.

Pinotage
 

Well I put 10, but this may just be my level of enjoyment. Still it has been near an 8, 9 or 10 since it started last summer, so I don't see things changing. The real difficulty is getting other players interested in working together out of game, so we can have more of a reflective harmony in game. Even with some conflicts though the feel is just too good to skip for a bimonthly game. It's best when we game online as if the session never stopped.
 

10 here. We're in the same world with some of the same players for the last 21 years, and the plotlines progress, the world evolves, the storylines stay fresh, and everyone has a great time.
 
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7.

I started a Star Wars game about a month back and we've had three sessions so far. Normally when I start up a game, the first few sessions are the best. However, none of the players or even myself were overly familiar with the rules yet, and the Jedi/Criminal split the party had made the first session fairly difficult for running things for everyone in the group. The space combat rules have also slowed things down, as that's the most unfamiliar ground out of the system so far.

With that said, the second session went great and the problems shouldn't be the sort of things that linger, so right now I'm pegging things at a 7.
 

I voted 7. It's the first actual campaign I've run in many years, and I'm having a good time, and I think the players are as well. We've got some people I've played with for years, a new player to our group, and one player who never played D&D before. I think they are all having fun, they reply to my emails and show up every session. :) I've got some rules issues and story pacing to work out, then I think I'll be able to bump up to an 8.
 

Into the Woods

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