Pseudonym
Ivan Alias
One bait and switch situation I've experienced was back in 1st edition where our characters ended up in modern England (well, we were playing in the early 1980s, so modern for then). We were looking for the Mace of St. Cuthbert, which for some reason was in a museum.
It was wacky, and a fun time, but we eventually made it back home to our world. Had we been stuck in the "real world" it would rapidly have lost its excitement value.
Wacky old school modules like Dungeonland and Land Beyond the Magic Mirror were fun too, but the prospect of returning home was always there.
As others have said, execution is key. If it were a situation of "Okay, you're a dwarven paladin on Endor now. Deal with it.", I would not find it enjoyable at all.
It was wacky, and a fun time, but we eventually made it back home to our world. Had we been stuck in the "real world" it would rapidly have lost its excitement value.
Wacky old school modules like Dungeonland and Land Beyond the Magic Mirror were fun too, but the prospect of returning home was always there.
As others have said, execution is key. If it were a situation of "Okay, you're a dwarven paladin on Endor now. Deal with it.", I would not find it enjoyable at all.
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