Voadam
Legend
4e was skimpy on its textual descriptions in its MM1 and there was criticism of it on that basis, but I think you are forgetting other editions that were lacking in descriptions too. 3e was a big step down from 2e monster books, the MM1 was particularly short on description. You said earlier you started with 2e, which was particularly rich in descriptive lore with monster entries from its first Monstrous compendium book on, so you might not be familiar with the dearth of descriptions in the 1e MM or the basic set monster descriptions.I've just skimmed through MM1. That is the lyingest lie that ever lied, at least in comparison to the type of lore in most other editions.
Taking the carrion crawler:
B/X:
This scavenger is worm-shaped, 9' long and 3' high with many
legs. It can move equally well on a floor, wall, or ceiling like a
spider. Its mouth is surrounded by 8 tentacles, each 2' long, which
can paralyze on a successful hit unless a saving throw vs. Paralysis
is made. Once paralyzed, a victim will be eaten (unless the carrion
crawler is being attacked). The paralysis can be removed by a cure
light wounds spell, but any spell so used will have no other effect.
Without a spell, the paralysis will wear off in 2-8 turns.
1e:
Carrion crawlers strongly resemble a cross between a giant green cutworm and
a huge cephalopod. They are usually found only in subterranean areas. The
carrion crawler is, as its name implies, a scavenger, but this does not preclude
aggressive attacks upon living creatures, for that insures a constant supply of
corpses upon which to feed or for deposit of eggs. The head of the monster is
well protected, but its body is only armor class 7. A carrion crawler moves
quite rapidly on its multiple legs despite its bulk, and a wall or ceiling is as
easily traveled as a floor, for each of the beast’s feet are equipped with sharp
claws which hold it fast. The head is equipped with 8 tentacles which flail at
prey; each 2’ long tentacle exudes a gummy secretion which when fresh, will
paralyze opponents (save versus paralyzation or it takes effect). As there are so
many tentacles with which to hit, and thus multiple chances of being paralyzed,
these monsters are greatly feared.
2e Monstrous Compendium 1:
The carrion crawler is a scavenger of subterranean areas, feeding
primarily upon carrion. When such food becomes scarce, however,
it will attack and kill living creatures.
The crawler looks like a cross between a giant green cutworm
and a cephalopod. Like so many other hybrid monsters, the carrion
crawler may well be the result of genetic experimentation by
a mad, evil wizard.
The monster's head, which is covered with a tough hide that
gives it Armor Class 3, sprouts eight slender, writhing tentacles.
The body of the carrion crawler is not well protected and has an
armor class of only 7. The monster is accompanied by a rank,
fetid odor which often gives warning of its approach.
Combat: The carrion crawler can move along walls, ceilings
and passages very quickly, using its many clawed feet for traction.
When attacking, the monster lashes out with its 2' long tentacles,
each of which produces a sticky secretion that can paralyze
its victims for 2-12 turns. A save versus paralyzation is allowed to
escape these effects. They kill paralyzed creatures with their bite
which inflicts 1-2 points of damage. The monster will always attack
with all of its tentacles.
Carrion crawlers are non-intelligent, and will continue to attack
as long as any of their opponents are unparalyzed. Groups of
crawlers attacking together will not fight in unison, but will each
concentrate on paralyzing as many victims as they can. When
seeking out prey, they rely primarily on their keen senses of sight
and smell. Clever travelers have been known to fool an approaching
carrion crawler with a sight and smell illusion, thus
gaining time to make good their escape.
Habitat Society: Carrion crawlers are much-feared denizens of
the underground world. They live in lairs, venturing out in search
of carrion or food every few days. Some underground inhabitants
such as goblins and trolls will make use of carrion crawlers
by leaving the bodies of dead foes out in designated areas. This
keeps the creatures at a good distance from their own homes and
encourages them to "patrol" certain areas. Some ores have been
known to chain live prisoners near the lairs of these fearsome
monsters.
Carrion crawlers will sometimes live with a mate or in a small
group numbering no more than 6. This does not mean that they
cooperate in hunting, but merely share the same space and compete
fiercely for the same food. If 2 crawlers have made a kill or
discovered carrion, they will often fight over the food, sometimes
killing one another in the process.
The carrion crawler mates once a year. Several days after mating,
the female will go off in search of a large kill. When she has
found or killed an adequate food supply, she lays about 100 eggs
among the carrion. The grubs hatch one week later and begin
feeding.
Maternal care ceases once the eggs have been laid and it is not
uncommon for eggs to later be eaten by the female who laid them.
Females die a few weeks after laying their eggs, exhausted by the
effort. Males live only a short time longer, having mated with as
many females as possible. Grubs have been known to consume
one another in feeding frenzies, and are a favorite food of adult
carrion crawlers. Few of the grubs reach maturity, but those who
do have eaten voraciously and will achieve their full size in a single
year. When they reach maturity, the mating cycle begins
again.
These monsters exist on the most basic instinctual level, having
no more intelligence than earthworms or most insects. The carrion
crawler is driven by two urges: food and reproduction. It has
absolutely no interest in the collection of treasure.
Ecology: The carrion crawler provides the same useful, if disagreeable,
function that jackals, vultures, and crows perform.
Like so many other predators carrion crawlers instinctively prey
on the weak, sick, and foolish. In the long run, this has a beneficial
effect on the prey, strengthening its gene pool. The carrion
crawler also works wonders in over crowded caverns, quickly
eliminating population problems among the weaker monsters.
Thus, the life cycle of the crawler is inextricably linked to those of
its prey—when the prey flourishes so does the crawler.
3.0
[Put out the 3.0 PDFs WotC!]
Mostly similar to the expanded 3.5 description but no intro paragraph description.
3.5:
The stink of rotten meat surrounds this multilegged creature with a
segmented, 10-foot-long body. Eight writhing tentacles protrude from
its head, growing directly from below its clacking mandibles and toothfilled
maw.
Carrion crawlers are aggressive subterranean scavengers, greatly
feared for their paralyzing attacks. They scour their underground
territory for dead and decaying flesh but won’t hesitate to attack
and kill living creatures.
Each of a carrion crawler’s tentacles is about 2 feet long and
secretes a sticky, paralyzing substance. Like so many hybrid monsters,
the carrion crawler may well be the result of arcane experimentation.
A carrion crawler weighs about 500 pounds.
Carrion crawlers use their senses of sight and smell to detect carcasses
and potential prey. When attacking, a crawler lashes out
with its tentacles and tries to paralyze its victim. The tentacles
deal no other damage. The creature then kills the paralyzed
victim with its bite and devours the flesh. Multiple crawlers do
not fight in concert, but each paralyzes as many opponents
as possible. The unintelligent creature
continues to attack as long as it
faces any moving opponents.
4e:
CARRION CRAWLERS FEED ON CORPSES but don’t always limit
their diet to the dead. They are aggressive scavengers feared
for their paralyzing tentacles.
Carrion Crawler Tactics
Carrion crawlers (regardless of size) guard their food and
eagerly attack trespassers. The crawlers have no tactical sense
but instinctively focus on one or two opponents at a time, relying
solely on the efficacy of their poisonous tentacles. Carrion
crawlers generally make bite attacks only against stunned
targets.
Carrion Crawler Lore
A character knows the following information with a successful
Dungeoneering check.
DC 15: Carrion crawlers might be the result of some mad
wizard’s experiment. They feed on carrion (hence the name)
but aggressively attack whatever wanders into their feeding
grounds.
DC 25: Carrion crawlers lay their eggs in corpses or
mounds of offal. When the eggs hatch, hundreds of baby
crawlers burst forth and begin gorging on one another.
Thankfully, their poison is too weak at that age to harm
anyone, and only a handful of them survive to adulthood.
Encounter Groups
Humanoid creatures and aberrant creatures sometimes
use carrion crawlers to dispose of waste. Some even
manage to train the crawlers as mounts or guard
beasts.
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