You are asking this of the person who is, currently, creating it. (AIUI, anyway. I don't think it's been fully, officially published yet.)Never heard of that Game? Where can I find it?
We’ve already discussed in this thread that bounded accuracy is not a good fit for 4e's style. We DON’T want orcs and goblins to still be threatening in the Paragon tier.Bounded accuracy and get rid of mandatory magic items(magic marts). I didnt like essentials because it erased the old style 4e instead of supplementing it.
I would burn it to the ground first.Bounded accuracy and get rid of mandatory magic items(magic marts).
They included an optional rule in the DMG2 to get rid of magic item if you want to. Basically, characters got an additional bonus to attack and defense at miltiple levels to compensate. I personally use this rule in my campaigns.Bounded accuracy and get rid of mandatory magic items(magic marts). I didnt like essentials because it erased the old style 4e instead of supplementing it.
I'm actually working on a 4e-inspired system right now(it has other inspirations too), and I have some similar ideas.I saw some people in this forum asking for 4e be released as a SRD to Creative Commons like 5e (and possibly 3.5e). Do not get me wrong, I liked 4e, but I think it was very combat oriented and did a bad service to other game pillars. And most powers were, quite frankly, more of the same. Even so, I think many of its flaws could be reworked, specially now we have many good ideas we could port from 5e backwards.
So, if you are not a 4e hater, how would you rework it? My personal takes would be:
- Bounded Accuracy. I would remove the +half level to everything and the +3 bonus to skill proficiency would be remade in a proficiency bonus linked to level (as 5e)
- More like Essentials. Different classes, different power progressions. Not really needed the same AEDU thing to everyone. Fighters would get lots of ways to change Basic Attacks rather than different powers, for example.
- Spell Lists. Even if we keep spells as powers, no need a power list to every caster class. Wizards and warlocks, for example, could both take "spells from the arcane power list". Perhaps same idea to martials, like A5e maneuver schools.
- Exploration and Social Powers. New powers to cover exploration and social pillars. In addition to other powers your class gives, not take in place of them.
- Subclasses earlier. Not wait to level 11 to take a subclass/paragon path/whatever. Like 5e, around 3rd level is a good start.
Of course, lots of mine suggestion would need rework lots of the game moving parts, specially to keep math working both in combat and outside it. But the above would be my initial blueprint. Now, curious to know how you would redo it.
And if you did, it's way easier to increase the level of a monster.We’ve already discussed in this thread that bounded accuracy is not a good fit for 4e's style. We DON’T want orcs and goblins to still be threatening in the Paragon tier.
or use like 50 minionsAnd if you did, it's way easier to increase the level of a monster.
Or a swarm!or use like 50 minions

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.