Hello. I'm co-mastering a homebrew scenario based on the pathfinder rules. The setting is American civil war meets fantasy meets steampunk. The group are six 4th level characters that are going to break into a bank vault containing the blueprints for a gatlin gun that shoots chain lightning.
So what should stand in their way? we've talked about stuff like electrical traps and alchemical golem guards (scaled to meet the appropriate CR). magic should be kept to a level that can be explained by "steampunk sciency stuff"
other stuff they'll encounter are cyborgs with steampowered grenade launcher arms, labs with giant amoebas and shocker lizards and xorvinthaal dragons in the form of thomas edison and nikola tesla fighting on either side of the war (thomas edison is on their side - the south, and nikola tesla the other. tesla is the one who designed the gatlin gun, and the final encounter is breaking into his lair. he won't be present).
Thank you for your suggestions
So what should stand in their way? we've talked about stuff like electrical traps and alchemical golem guards (scaled to meet the appropriate CR). magic should be kept to a level that can be explained by "steampunk sciency stuff"
other stuff they'll encounter are cyborgs with steampowered grenade launcher arms, labs with giant amoebas and shocker lizards and xorvinthaal dragons in the form of thomas edison and nikola tesla fighting on either side of the war (thomas edison is on their side - the south, and nikola tesla the other. tesla is the one who designed the gatlin gun, and the final encounter is breaking into his lair. he won't be present).
Thank you for your suggestions