Tony Vargas
Legend
It's how the game was laid out (still is, a bit, though Bards & Druids stand in more readily for Clerics). You couldn't readily survive first level without a cleric to heal you (and turn undead - undead encounters in modules were clearly designed with turning assumed), a thief to be killed by the traps instead of anyone who mattered, and a fighter to do all the real work. You couldn't use the treasure types in the MM and tables in the DMG for long without handing out a lot of magic items. Sure, a lot of potions, scrolls and +1 longswords, but still...I find it funny when people talk about obligatory clerical healing and many magic items.
Discuss? Maybe. Actually run? Maybe not so much.The 2e Complete Fighter and Thief Handbooks discussed campaigns that were fighter and thief only respectively. At least one of the 2e HR series books was a non-magic campaign.

I ran a 10-year campaign with very low magic-items like that, just one major one per PC and whatever lower-profile lesser ones they accumulated, but I used a lot of variants, too - and, it actually started out as a "we'll all play Thieves and steal stuff and start a guild" campaign, like you mention the complete books talking about (it started in '85, though). But, within 5 levels, via player turnover & character death, the only thief left was the elf fighter/magic-user/thief, and by the end of the campaign (c14th level), there was a Cleric, Druid (both actually 2e CPH Priests), Fighter/Druid & Wizard keeping him company.I also ran several successful campaigns without clerics and where characters had only one or two magic items through 9th-10th level.

Anyway, add to that Vancian casting and D&D felt nothing like fantasy fiction. RuneQuest, OTOH, featured more nuanced characters who could develop their skills in any direction, and less overt, more intuitive magic - and much less-common magic items, especially of the magic sword variety - the bronze-age focus turned it away from the fantasy mainstream, though. And a few years later, Fantasy Hero let you do just about anything you cared to point-build...
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