James McMurray said:The cleric in my party doesn't use it. He prefers blade barrier. That's likely just a personal choice, although the barriers have done some serious damage in the past (usually when a creature is forced to stay inside of it or come through it).
Shard O'Glase said:well its a more balanced spell than the 3e version but its still too good. A wizards damage dealing spells at 6th level would cap out at 20d6 at 20th level, or roughly 70 points of damage maybe with a save for 1/2 damage. The cleric gets a spell that does 150, 75 on a save when they hit 15th level.
Wiz/sor should be better at damage dealing the spell is still broken, just not as broken as before. And certainly not at the top of the list of most broken spells anymore.(I'm going with shapechange this edition)
kilamanjaro said:But the wizard's spells are going to hit multiple targets at range. Harm is only one creature and you have to touch them. Big difference.
Shard O'Glase said:No a wizards spell might hit multiple targets at range like chain lightning or they may hit one target at range like polar ray an 8th level spell which does up to 25d6 at short range which is hard ot hit unless your epic or have the right prestige classes and still does barely more than harm after a save at 15th level, and thanks to harms touch range if you misss you can attack again and still deliver the touch polar ray if it misses is just wasted.
Touch range should at best bring a clerics offensive power in line with a wizards at range spell, it should never be better than a wizards damage dealing spells of the same level. Harm is better so its still not balanced.