Not sure if this has been mentioned, but everything changes when regeneratiom and fast healing are involved. Suddenly, every attack is then doing meat damage.
Not sure if this has been mentioned, but everything changes when regeneratiom and fast healing are involved. Suddenly, every attack is then doing meat damage.
This implies you "get more meat" as you gain levels, and you're able to survive wading through lava because you "have more meat".
Yes. The 3e terminology "touch AC" makes perfect sense. If you roll less than the touch AC, you fail to touch the target. If you roll higher than the touch AC but lower than the full AC, your blow makes some contact but is ineffectual due to the target's armor or other defenses. Enabling damage on an attack that hits the touch AC is simply introducing the variable degrees of success commonly found with skills.So could you live with DoaM, if the blow would have been successful without the target's armour?
Obviously, there are places where the idea doesn't work - hence the "swimming in lava" example - but these were corner-cases that didn't subtract very much from the overall viability of the idea. It wasn't a perfect idea, but it was good enough to be serviceable.
Were they corner cases?
It wasn't corner cases, it was almost anything at high levels that brought this issue up. The "hit points as purely meat" simply didn't make sense as you got to high levels. And it was (and remains) a common complaint of high level play in prior editions. Believability suffers as hit points get to extremes.
And I don't mean to imply the opposite was acceptable either. Obviously, if you die from a dragon biting your head, it's not simply because the dragon made you fatigued and unlucky and less divinely inspired or whatever. Obviously, you took real physical damage. A lot of it.
But, it's got to be some combination if you're going to persuade a majority of people to buy the concept. It's got to be some level of abstraction.
This paragraph has a number of problems. It presumes that this was "almost anything" at high levels, without citing examples.
I cited examples. You then cut most of those examples out, and responded that I didn't cite examples.
I am going to assume you didn't do that in bad faith and just accidentally cut the part and didn't read it. So, is that what happened?
Mistwell said:You can trigger an acid trap and be fine (though it would have instantly killed you at lower levels). Poison? Disease? The same ones that would have killed you at first level are meaningless at high levels.