Huh, for a minute there I thought someone had necro'd a thread from 2009.
I'm still trying to figure out why the D&D Next subforum seems to be the 'Tell the world why you hate 4e' forum.
Huh, for a minute there I thought someone had necro'd a thread from 2009.
I'm still trying to figure out why the D&D Next subforum seems to be the 'Tell the world why you hate 4e' forum.
It's funny because it's true.I'm still trying to figure out why the D&D Next subforum seems to be the 'Tell the world why you hate 4e' forum.
That's only the minor action healing (both Warlords and Clerics get two instances per encounter). But Clerics also get "Cure Light Wounds" and similar as a Daily - which gives healing "as if you had spent a healing surge". I.e. you get the healing, you don't have to spend a surge.I think my 4e might be fuzzy but didn't clerics grant a use of a surge plus a die in HP? A surge was spent? Wasn't it a problem if you were out of surges cause the cleric couldn't really heal you anymore?
Healing during an encounter (any stress situation) is limited. I have had player characters die at Heroic levels and very nearly die in late Paragon (have done hardly any Epic, yet).My problem with healing in 4e wasn't as much the realism or lack thereof, its that there was so much of it. A character with 80 hit points, 16 healing surges, 8 ways to trigger surges, isn't dying - ever.
Here is your problem - two Leaders is not really that great in a party, because you get too much healing and too little damage output. It's a weakness in 4E that wasn't really pointed out early enough.And I had a party with a Warlord and a Cleric *shudder*
Isn't that what every forum is for?I'm still trying to figure out why the D&D Next subforum seems to be the 'Tell the world why you hate 4e' forum.
Plausibility is arguably more important to fantasy than to other genres. Look at the amount of effort Tolkien put into world building, or the millions of dollars HBO spends on making Game of Thrones look real. Fantasy is not some alternate bizarro world, it's the real world with certain specific changes. Given that those changes are fantastical, it becomes even more important to emphasize everything that hasn't changed so the audience can connect with the material. Certainly applies to D&D as well.For D&D? Nothing is "plausible". It's called a 'fantasy game' for a reason.
Ironically, the original intent was to create a phonetic rendering of an obscure elven word. The h's can essentially be ignored; they're just guidelines as to how to pronounce the vowels. I'd have given it up for something easier on the eyes if it wasn't such a signature at this point.As Ahnehnois (how do you pronounce that, anyway?)
Ironically, the original intent was to create a phonetic rendering of an obscure elven word. The h's can essentially be ignored; they're just guidelines as to how to pronounce the vowels. I'd have given it up for something easier on the eyes if it wasn't such a signature at this point.
"Alzrius" is a bit of a tongue-twister itself though. Hazards of making up fantasy words I guess.
Definitely the former, though with a hard 's' (sound more like "voice"). I never considered the latter. Just because my avatar is an elf doesn't make me French...(reads up on elves)...oh, wait, it kind of does.I figured the h's were silent, it was the last three or four letters that were throwing me off. Are they pronounced like in "noise"? Or are they a French-sounding "-nwa"?