Don Durito
Hero
I'm thinking of implementing this rule.
Instead of Con bonus adding to hp, the bonus to hp will be based on the lowest of Strength or Con.
Reasons to do this:
1) Makes Strength more attractive and less of an obvious dump stat for other many classes
2) Makes Dex a little less Strong in comparison, as a high Dex means giving up either a high Strength or Con
3) Gives a bit of a (relative) HP boost to tradtionally high hit point classes - this gap seems to have closed a bit too much with the increased hit dice in 5e plus the fact that so many spellcasters have so many reasons to take a good Con.
4) Nice and simple to implement
What do we think?
Instead of Con bonus adding to hp, the bonus to hp will be based on the lowest of Strength or Con.
Reasons to do this:
1) Makes Strength more attractive and less of an obvious dump stat for other many classes
2) Makes Dex a little less Strong in comparison, as a high Dex means giving up either a high Strength or Con
3) Gives a bit of a (relative) HP boost to tradtionally high hit point classes - this gap seems to have closed a bit too much with the increased hit dice in 5e plus the fact that so many spellcasters have so many reasons to take a good Con.
4) Nice and simple to implement
What do we think?