Most of the campaigns I have played in the last couple years used the Living Greyhawk option for hit point advancement, which is, (class hit die)/2 before making any applicable CON adjustments. This system seems biased in favor of wizards and sorcerers, as the following shows:
Hit Die HP gained % of Max.
d4 3 75%
d6 4 66%
d8 5 63%
d10 6 60%
d12 7 58%
I am not sure what the primary motivation in this system was, though it seems likely that a certain minimum HP threshold was the goal. That said, it does seem like it would be more fair if all classes got the approximately same ratio of HPs per level. I realize the math would be a little more cumbersome for d6 and d10 hit dice, but surely not THAT bad, and one could always put together a table for it.
Any thoughts on why it wouldn't be better? Has anyone seen it done differently in any of their games?
Hit Die HP gained % of Max.
d4 3 75%
d6 4 66%
d8 5 63%
d10 6 60%
d12 7 58%
I am not sure what the primary motivation in this system was, though it seems likely that a certain minimum HP threshold was the goal. That said, it does seem like it would be more fair if all classes got the approximately same ratio of HPs per level. I realize the math would be a little more cumbersome for d6 and d10 hit dice, but surely not THAT bad, and one could always put together a table for it.
Any thoughts on why it wouldn't be better? Has anyone seen it done differently in any of their games?