Altalazar
First Post
I also use the "your roll or mine" method for players. They get max hit points at first level, of course, which I always had as a house rule even before that became the official rule.
I also left it optional if players wanted to roll or take the "average" without a roll.
And if they do roll, and don't like it, they ask me to roll for them, which I do behind the screen, and what I roll, they have to take, then.
With no re-roll, sometimes things got a little out of whack. I was playing a 2E campaign - I had a merchant (psionicist, yes, but really, just a merchant!) - well, he had a good con, which helped, but he only had d6 hp. The party had a ranger and a fighter - and every level they rolled like total crap - 1s, 2s, etc. We all rolled together when we leveled, to see how we'd measure up. I rolled a '6' every single time, with the exception of one level, where I rolled a '5'. So by the time we got up to 5th, 6th level, I had by far the most hit points in the group and I didn't do combat!
I also left it optional if players wanted to roll or take the "average" without a roll.
And if they do roll, and don't like it, they ask me to roll for them, which I do behind the screen, and what I roll, they have to take, then.
With no re-roll, sometimes things got a little out of whack. I was playing a 2E campaign - I had a merchant (psionicist, yes, but really, just a merchant!) - well, he had a good con, which helped, but he only had d6 hp. The party had a ranger and a fighter - and every level they rolled like total crap - 1s, 2s, etc. We all rolled together when we leveled, to see how we'd measure up. I rolled a '6' every single time, with the exception of one level, where I rolled a '5'. So by the time we got up to 5th, 6th level, I had by far the most hit points in the group and I didn't do combat!