Pielorinho
Iron Fist of Pelor
Ridley's Cohort said:The downside is you are significantly enhancing Rogues, Monks, and Rangers over Fighters, Barbarians, and Paladins. IMHO, that is the real problem with the skill system when used in the manner you suggest. Game balance assumes that skills are secondary factors with respect to combat prowess. If you want an impressive combat effect with a skill, you should have bought a feat like Quicker Than The Eye or somesuch.
Not at all. Barbarians, first off, get as many skill points as rangers, so they'll be able to join in this fun. Second off, I'm talking about setting the DCs low enough that everyone can try them. Third, rogues at least have a lot of other stuff to spend their skill points on; I don't currently see many rogues putting points into climb, jump, or balance, and this would be a way to encourage such skill use. Fourth, fighters currently don't do much of anything with their skill points; this would be a way for them to actually get to use those points once in a while.
Again, restricting maneuvers to feats mean that each person will get a very small range of maneuvers which they'll attempt over and over. Restricting maneuvers to epic levels mean that I'll probably never see them in practice (since I've not yet gotten a character above 11th level though I've played the game since the mid eighties). The way I'm describing gives some combat advantages to some characters, sure, but it doesn't break the system. Trust me: I currently allow such maneuvers, and nobody's complaining.
Daniel