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Reminds me of WoW race selection tendencies, people just avoid the races that are ugly and/or short. Even in a tabletop game where you can't see them.Counterpoint- despite the grognard dislike of the new races, Dragonborn, Tieflings, and Genasi are all more popular than halflings and half-orcs.
There are many threads here about class design. That the Ranger and Fighter are bad designs. That the Paladin, Bard, and Monk are good designs (for what they are trying to accomplish). I think that what I'm seeing is that many people care less than we do about whether or not a class is all it can be (or "properly designed") and just want to play a class because it is what it is.
Heh. "Focus on storytelling over mechanics?" Wow.Wezerek suggests a slightly silly reason for the popularity of human fighters: human because they get +1 to everything, and fighters because they let you focus on storytelling over mechanics. He doesn't even broach the subject of the variant human and its potentially game-breaking fighter synergy in combat.
It is precisely because the fighter covers so many common, familiar, popular, and relatable fantasy archetypes that it's mechanical shortcomings are such a big issue - and why they remain un-solved for so long ("it can't be that bad, people keep playing it!").And, of course, the boring, bland Fighter is by far the most popular. Because of course it is. Which just goes to show that the internet is not always representative of actual play.![]()