It's not even an interesting problem: the choice they're working with is, by definition, alienating -- denying any objective value to the 3-18 range.
This.The human ability mods, as they stand, are awful. In fact, I'll go so far as to call them the worst thing in the current iteration of the playtest.
This. Humans are the baseline by which everything else is measured.
Totally. The idea from this thread to give them +1 step in skill die is also nice.+1 to everything means the new average is now 11.5 and not 10.5. And the result of that is, that all other races get a -1 penalty on everything. Which is just stupid.
Make it another feat and another trained skill again, and humans are ready to roll.
Remember that feats are optional and possibly tied into the speciality system that a locks them in place with no substitutions. Giving humans an extra feat doesn't work at all with that system.+1 to everything means the new average is now 11.5 and not 10.5. And the result of that is, that all other races get a -1 penalty on everything. Which is just stupid.
Make it another feat and another trained skill again, and humans are ready to roll.
Sure it does. In standard game, you would get a feat (either any feat, or 1st feat from any speciality of your choice). In basic game, the feat choice for human would be preselected.Remember that feats are optional and possibly tied into the speciality system that a locks them in place with no substitutions. Giving humans an extra feat doesn't work at all with that system.