If the feat is pre-selected, why not just give them an ability? And having a pre-selected feat isn't particularly modular or flexible so it doesn't fit the tone of the race.Sure it does. In standard game, you would get a feat (either any feat, or 1st feat from any speciality of your choice). In basic game, the feat choice for human would be preselected.
If the feat is pre-selected, why not just give them an ability? And having a pre-selected feat isn't particularly modular or flexible so it doesn't fit the tone of the race.
It would also make humans the worst race at 1st level. Because, unlike every other race, they gain their abilities over the course of 10 levels instead of right out of the gate.Then make "human" mean that rather than selecting a race, you selected a second specialty (or background).
I think the race entry for humans should just say that your average human isn't as hardy as a Dwarf or graceful as an Elf, but as a race of nearly limitless potential, exceptional humans (adventurers among them) can reach further than anyone. Heck, I'd even name the feature "A Cut Above," and leave them with pretty much the same modifiers, or possibly just +2 to a score of your choice and +1 to a different score.
Remember that feats are optional and possibly tied into the speciality system that a locks them in place with no substitutions. Giving humans an extra feat doesn't work at all with that system.
Likewise, skills are optional as well, despite being included in other races at the moment.
Skill Focus would be the most applicable feat, able to benefit every character across the board equally (IMO).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.