justinsluder
First Post
I hope this is the right place. I posted this in stages at it developed in the Rules boards. the original thread is here: http://www.enworld.org/showthread.php?t=184478
Here is what I have so far:
Sorcerous Human Racial Traits
• +2 Int, +2 Wis, +2 Cha
• Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
• Human base land speed is 30 feet.
• 1 extra feat at 1st level.
• 4 extra skill points at 1st level and 1 extra skill point at each additional level.
• Innate Spellcasting: All sorcerous humans can cast arcane spells as a Sorcerer according to the chart below. These innate Sorcerer levels are separate from any Sorcerer levels taken as class levels.
HD Effective Sorcerer Level
1-4 1
5-8 2
9-12 3
13-16 4
17-20 5
The caster level for a sorcerous human is equal to their hit dice.
• Sorcerous humans have spell resistance equal to their hit dice + 5 + their Charisma bonus.
• Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
• Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
• Level Adjustment: +3 (+2 in a gestalt game)
Please, let me know what you think, honestly.
Thanks in advance,
Justin
Here is what I have so far:
Sorcerous Human Racial Traits
• +2 Int, +2 Wis, +2 Cha
• Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
• Human base land speed is 30 feet.
• 1 extra feat at 1st level.
• 4 extra skill points at 1st level and 1 extra skill point at each additional level.
• Innate Spellcasting: All sorcerous humans can cast arcane spells as a Sorcerer according to the chart below. These innate Sorcerer levels are separate from any Sorcerer levels taken as class levels.
HD Effective Sorcerer Level
1-4 1
5-8 2
9-12 3
13-16 4
17-20 5
The caster level for a sorcerous human is equal to their hit dice.
• Sorcerous humans have spell resistance equal to their hit dice + 5 + their Charisma bonus.
• Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
• Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
• Level Adjustment: +3 (+2 in a gestalt game)
Please, let me know what you think, honestly.
Thanks in advance,
Justin
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