Warehouse23
First Post
With regards to the notion that diversity and flexibilty are power in D&D, I'd like to suggest that it depends on the group you're in and the style of play that you prefer. Humans are grand for players who want to do it all-- to be a tough combatant, and a skillful utility type with many skills, and still be the character everyone follows because they're so charismatic. That can be a lot of fun, makes the player "the star" a little more often, and is essential in groups with classes/characters that lack certain skills. On the other hand, sometimes playing a snarling brute (with a heart of gold) of a half-orc barbarian, or a slimy, but superbly skilled rogue, or a frail but powerful wizard is the way to go. You might not be in the limelight all the time (my wizard has fantasies about wading into the fray with his quarterstaff spinning like Darth Maul, but he knows it's just not in the cards for him), but when you are, you can do amazing things that a more generalist character could not dream of. Sometimes it's fun to play a charcter who has something to say about everything, and sometimes it's fun to play a character who is largely silent, but when the time comes, has that extra bit of umph that saves the day.
Just my two coppers.
Just my two coppers.