airwalkrr
Adventurer
FYI, for combats, I will break every time there is a bad guy acting. Normally I will group enemies together by having them go on the same initiative using the lowest init modifier in the group to help speed things up. On the first round, everyone who goes before the bad guys should post their actions, then I will give a description of the bad guy's actions, then everyone will post their actions. In the event there are two groups of bad guys (which I might do for a boss villain and minions), then the players will basically be split into two action groups; one group acting between each of the bad guys' actions. Let me know if this makes sense or if I need to explain it better.