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Horst Felk
Medium Male Zabrak Scoundrel 1
Destiny 1; Force Points 5
Init +2; Perception +5;
Languages Zabrak, Basic, Binary
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Defense Reflex: 16 (flat-footed 14); Fortitude: 13; Will: 12
Hit Points: 19 Threshold: 13
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Speed 6 squares
Base Attack Bonus +0, Grp +0
Melee Stun Baton +0
Ranged Sporting Blaster Pistol +2 (3d4)
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Abilities: STR 10 DEX 14 CON 12 INT 13 WIS 10 CHA 14
Talents: Spacehound
Feats: Point Blank Shot, Weapon Prof (Pistols, Simple), Precise Shot
Skills: Deception +7, Mechanics +6, Perception +5, Pilot +7, Use Computer +6
Possessions: Stun baton, Sporting blaster pistol equipped with Targeting scope (standard), Long range com-link with pocket scrambler, Credit chip (395 credits), Utility Belt, Security kit, 2 Power packs, Hip Holster,, All-temperature cloak
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Experience 0
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Background Horst has had a run of bad luck. Unlucky at cards, he lost his ship. Unlucky at love, he was thrown out by his long time girl. Unlucky at interpersonal communications, he may have threatened a Moff with castration (it was a BIG misunderstanding.) On the run and without a ship, he’s looking for his luck to change.
Quote: "It wasn't my fault! How was I supposed to know they'd built in a self destruct? And failed to properly label it? I mean, sure it was the big red button, but it could have been a GOOD big red button!"